1011 K Street, Sacramento, CA, 95814
Cards Tracked
8929
In Stock
8926
Rating
β
Inventory synced 2 days ago

Instant
Draw a card for each Island you control, then discard two cards.

Instant
Target creature gets +2/-2 until end of turn.

Creature β Kavu
Menace (This creature can't be blocked except by two or more creatures.) {R}: This creature gets +1/-1 until end of turn.

Legendary Creature β Merfolk Performer
As Fluros of Myra's Marvels enters, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

Creature β Fox
As long as you control an artifact or enchantment, this creature has flying.

Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.

Enchantment β Aura
Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Artifact β Vehicle
Vigilance {T}: Add one mana of any color. Activate only if this permanent is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact β Attraction
Visit β Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Creature β Human Performer
Flash As this creature enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.

Instant
This spell costs {2} less to cast if you've cast another spell this turn. Draw three cards, then discard a card.

Artifact
{T}, Discard a card: This artifact deals 2 damage to target player or planeswalker.

Instant
Prevent all combat damage that would be dealt this turn.

Creature β Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.

Enchantment β Aura
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

Sorcery
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
Infusion β Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Enchantment
{1}{G}, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Enchantment
Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.

Artifact
This artifact enters with two oil counters on it. {3}, {T}: Target player mills X cards, where X is the number of oil counters on this artifact.

Creature β Devil
When this creature dies, it deals 1 damage to any target.

Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Spirit Cleric
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.

Land
This land enters tapped. {T}: Add {W}. {1}{W}: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Enchantment β Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Instant
Put target creature with flying on the bottom of its owner's library.

Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Counter target spell.

Artifact β Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

Creature β Merfolk Detective
{T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sorcery
Scry 4, then draw two cards.
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)