1011 K Street, Sacramento, CA, 95814
Cards Tracked
8901
In Stock
8898
Rating
—
Inventory last scanned: 6/24/2026, 6:12:24 PM
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Enchantment
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Instant
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
Creature — Human Shaman
When this creature enters, create two 1/1 blue and red Elemental creature tokens. Whenever you cast a spell that has convoke, this creature deals 1 damage to each opponent and each battle they protect.
Creature — Bird
Flying Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Legendary Creature — Human Shaman
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Artifact Creature — Juggernaut
This creature attacks each combat if able. This creature can't be blocked by Walls.
Enchantment Creature — Human Druid
When this creature enters, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
Creature — Human Samurai
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
Instant
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
Land
This land enters tapped. {T}: Add {R}, {G}, or {W}.
Creature — Human Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.
Creature — Raccoon Berserker
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Artifact Creature — Bird
Flying When this creature dies, return another target artifact card from your graveyard to your hand.
Artifact Creature — Golem
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.
Creature — Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Creature — Dragon
Flying Confounding Clouds — When this creature enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
Land
This land enters tapped. When this land enters, you gain 2 life. {T}: Add {W}.
Creature — Snake Wizard
When this creature is turned face up, counter all abilities your opponents control. Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Legendary Creature — Human Shaman
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.
Legendary Creature — Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
Legendary Creature — Human Warlock
Other creatures get -1/-1.
Legendary Creature — Human Wizard
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Legendary Creature — Human Elf Bard
When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Legendary Creature — Crocodile
Creature — Vampire Cleric Ally
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Creature — Spirit
When this creature enters, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Creature — Spirit
Deathtouch {4}{B}: Each opponent loses 2 life and you gain 2 life. This ability costs {4}{B} less to activate if you've drawn three or more cards this turn. Activate only once each turn.
Creature — Spirit
When this creature enters, choose one — • Return up to one target Ninja or Rogue creature card from your graveyard to your hand. • Put target creature card from your graveyard on top of your library.
Creature — Spirit
When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
Creature — Spirit
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature — Bird Wizard
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
Creature — Bird Soldier
Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Turtle Ninja
Ninjutsu {1}{G} This creature enters with a deathtouch counter on it. Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
Legendary Creature — Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Creature — Dragon
Flying, vigilance, trample This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
Creature — Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{T}: Add one mana of any color."
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Creature — Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature — Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Creature — Elf Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
Creature — Lizard Warrior
Defender As long as this creature's power is 5 or greater, it can attack as though it didn't have defender.
Legendary Planeswalker — Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.