1212 S Garfield Ave, Traverse City, MI, 49696
Cards Tracked
785
In Stock
785
Rating
—
Inventory last scanned: 6/14/2026, 6:10:39 PM
Creature — Vampire
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
Creature — Elf Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
Creature — Human Rogue Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Artifact — Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2
Instant
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
Creature — Shapeshifter
{W}: This creature gains vigilance until end of turn. {W}: This creature gains lifelink until end of turn. {W}: Return this creature to its owner's hand. {1}: This creature gets +1/-1 or -1/+1 until end of turn.
Kindred Sorcery — Kithkin
Choose two — • Create a token that's a copy of target Kithkin you control. • Target player creates a 1/1 green and white Kithkin creature token. • Target creature you control gets +3/+3 until end of turn. • Target creature you control fights target creature an opponent controls.
Artifact — Equipment
Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact Creature — Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Destroy X target artifacts.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Land — Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Creature — Phyrexian Dragon
This spell costs {3} less to cast if you have nine or more cards in your graveyard. Flying When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Legendary Creature — Human Pirate
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Sorcery
Draw two cards, then discard two cards.
Artifact Creature — Construct
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
Creature — Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When this creature enters, discard any number of cards, then draw that many cards. When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Land
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
Sorcery
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
Creature — Zombie
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Enchantment — Aura
Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Sorcery
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Creature — Shapeshifter
Changeling (This card is every creature type.) Protection from black {2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Creature — Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Merfolk Soldier
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
Sorcery
Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Char deals 4 damage to any target and 2 damage to you.
Creature — Human Noble
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Efreet
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying
Creature — Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Legendary Creature — Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Legendary Creature — Human Bard Ally
Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
Enchantment Creature — Manticore
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Land — Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Creature — Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Legendary Artifact Creature — Book Construct
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Artifact Creature — Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.