1212 S Garfield Ave, Traverse City, MI, 49696
Cards Tracked
785
In Stock
785
Rating
—
Inventory last scanned: 6/14/2026, 6:10:39 PM
Artifact
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets. Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Creature — Human Shaman
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Artifact
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Counter target spell.
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Artifact
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}
Creature — Beast
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Sorcery // Sorcery
Sorcery
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Creature — Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Artifact
{T}, Sacrifice a creature: Put a charge counter on this artifact. {1}, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Creature — Merfolk Wizard
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Artifact
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Instant
Destroy target creature with total power and toughness 5 or less.
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
Instant
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Land
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Enchantment — Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Legendary Artifact Creature — Alien Scientist
Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
Instant
Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
Creature — Elk
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
Sorcery
Destroy all creatures.
Enchantment
Each player can't cast more than one noncreature spell each turn.
Enchantment
Each player can't cast more than one noncreature spell each turn.
Artifact — Vehicle
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Creature — Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Creature — Human Wizard // Creature — Human Insect
Creature — Spirit Avatar
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
Creature — Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
Creature — Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Sorcery
Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Creature — Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Instant
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Creature — Merfolk Wizard
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand.
Creature — Elemental
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Creature — Human Wizard
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Instant
Untap all nonland permanents you control.
Legendary Creature — Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Artifact Creature — Scarecrow
When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
Creature — Zombie Jackal
This creature enters tapped. {2}{B}: Return this card from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
Sorcery
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
Enchantment
Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.