18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
In Stock
8599
Rating
β
Inventory synced 4 days ago

Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.

Enchantment
Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

Enchantment
Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Creature β Octopus
This creature can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, target land becomes an Island in addition to its other types.

Artifact
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.
Artifact
As this artifact enters, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.

Instant
Sear deals 4 damage to target creature or planeswalker.

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2β{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Creature β Spirit
Flying {3}{B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Enchantment
When this enchantment enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Enchantment
Whenever you gain life, you may pay {2}. If you do, this enchantment deals 2 damage to any target.

Instant
Searing Spear deals 3 damage to any target.

Enchantment β Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.

Creature β Human Warrior
Discard a card: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} β Draw a card. {P}{P} β Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} β Return each nonland, nontoken permanent to its owner's hand.

Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
{T}: Add {C}. {2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery. {5}, {T}: Create a 2/2 colorless Robot artifact creature token.

Land
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Enchantment β Aura
Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward {2}.

Enchantment
Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

Land β Cave
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.

Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.

Instant
Create X 1/1 white Warrior creature tokens.

Creature β Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Sorcery
Draw two cards, then shuffle a card from your hand into your library.

Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)

Instant
This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. β’ Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) β’ Create a token that's a copy of target creature.

Creature β Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.

Sorcery
Choose one β β’ Target opponent discards two cards. β’ Creatures your opponents control get -1/-1 until end of turn.

Creature β Human Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Artifact
Landfall β Whenever a land you control enters, you may pay {2}. If you do, draw a card.

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {U}{B}{R} ({U}{B}{R}, Discard this card: Draw a card.)

Legendary Creature β Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead β Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Creature β Cat
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

Enchantment
Discard a land card: This enchantment deals 2 damage to any target.

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.

Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legendary Creature β Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Instant
Choose one β β’ Target creature gets +2/+2 and gains trample until end of turn. β’ Exile target creature with power 5 or greater. β’ Create a 2/2 white Knight creature token with vigilance.

Artifact
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.

Creature β Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)

Artifact
{T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Sorcery
Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Council's dilemma β Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Creature β Human Wizard
{W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card.