18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
In Stock
8599
Rating
β
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Creature β Goblin Shaman
{1}{R}{R}: This creature deals damage equal to its power to any target.

Legendary Creature β Human Gamer
({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Creature β Shark
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Artifact
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.

Creature β Insect
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium β This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

Legendary Creature β Spider Human Hero
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.

Creature β Sliver
All Sliver creatures have reach.

Creature β Spider Spirit
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature β Spider Spirit
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Artifact Creature β Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying

Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Creature β Human Rogue
Whenever this creature becomes tapped, it deals 1 damage to each opponent.

Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Enchantment
Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Creature β Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.

Creature β Spirit
When this creature dies, each opponent loses 1 life and you gain 1 life.

Creature β Cat Spirit
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Creature β Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

Enchantment Creature β Spirit
Each player can't draw more than one card each turn.

Sorcery β Lesson
Create a 3/2 red and white Spirit creature token.

Creature β Human Warlock
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Creature β Human Warlock
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.

Creature β Lizard
Landfall β Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature β Lizard
Landfall β Whenever a land you control enters, this creature deals 1 damage to each opponent.

Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.

Sorcery
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Creature β Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Sorcery
Choose one β β’ Draw four cards. β’ Splatter Technique deals 4 damage to each creature and planeswalker.
Sorcery
Choose one β β’ Draw four cards. β’ Splatter Technique deals 4 damage to each creature and planeswalker.

Sorcery
Return all land cards from your graveyard to the battlefield tapped.

Creature β Elk Unicorn
Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.

Artifact
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.

Creature β Ooze
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create a token that's a copy of this creature. (The token has no counters and isn't monstrous.)

Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.

Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.

Creature β Troll Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it.

Creature β Spider
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Destroy target land. Its controller loses 2 life.

Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature β Kithkin Wizard
Chroma β When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.

Artifact
Flash {4}, {T}, Sacrifice this artifact: It deals 3 damage to any target.

Creature β Insect Ninja
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.
Creature β Insect Ninja
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.
Creature β Insect Ninja
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.

Creature β Elf Cleric
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

Creature β Fungus Beast
This spell costs {X} less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.

Creature β Goblin Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card.

Creature β Lizard
When this creature dies, create three 1/1 green Saproling creature tokens.

Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.