18033 I 30 E, Benton, AR, 72015
Cards Tracked
8557
In Stock
8550
Rating
—
Inventory last scanned: 6/27/2026, 6:10:17 PM
Creature — Human Rogue
Whenever this creature becomes tapped, it deals 1 damage to each opponent.
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Enchantment
Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Creature — Spirit
When this creature dies, each opponent loses 1 life and you gain 1 life.
Creature — Cat Spirit
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Creature — Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Enchantment Creature — Spirit
Each player can't draw more than one card each turn.
Creature — Spirit
Flying Other creatures you control with flying get +0/+1.
Sorcery — Lesson
Create a 3/2 red and white Spirit creature token.
Creature — Human Warlock
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Creature — Lizard
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Sorcery
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Slug
Whenever this creature blocks or becomes blocked, you may pay {1}{G}. If you do, this creature gains first strike until end of turn. Otherwise, each creature blocking or blocked by this creature gains first strike until end of turn.
Creature — Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Sorcery
Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker.
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
Creature — Elk Unicorn
Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.
Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token. Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Artifact
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.
Creature — Ooze
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create a token that's a copy of this creature. (The token has no counters and isn't monstrous.)
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Creature — Troll Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it.
Creature — Spider
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Destroy target land. Its controller loses 2 life.
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Kithkin Wizard
Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
Artifact
Flash {4}, {T}, Sacrifice this artifact: It deals 3 damage to any target.
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Elf Cleric
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature — Fungus Beast
This spell costs {X} less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.
Creature — Goblin Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card.
Creature — Lizard
When this creature dies, create three 1/1 green Saproling creature tokens.
Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Creature — Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Creature — Human Scout
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
Sorcery spells cost {3} more to cast.
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Creature — Human Druid
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Legendary Creature — Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Instant
Target creature gets -2/-2 until end of turn.
Artifact
Players can't cycle cards.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.