18033 I 30 E, Benton, AR, 72015
Cards Tracked
8563
In Stock
8556
Rating
—
Inventory last scanned: 6/28/2026, 6:09:53 PM
Instant
Vibrant Outburst deals 3 damage to any target. Tap up to one target creature.
Creature — Human Clown
Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn.
Creature — Vampire Soldier
Whenever this creature attacks, each opponent loses 1 life.
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Sorcery
As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less.
Legendary Creature — Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Creature — Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Creature — Angel
Flying Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Creature — Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
Sorcery
Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Creature — Zombie Warlock
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature — Eldrazi
Devoid (This card has no color.) Flash When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this token: Add {C}."
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. {1}{B}, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Instant
Tiered (Choose one additional cost.) Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. • Galian Beast — {0} — 3/2. • Death Gigas — {1} — 5/2. • Hellmasker — {3} — 7/2.
Sorcery
Destroy target permanent.
Creature — Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
Creature — Plant
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature — Turtle
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Sorcery
Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.) Corrupted — As long as an opponent has three or more poison counters and this card is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Phyrexian Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, destroy target artifact.
Creature — Phyrexian Elf Scout
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Shaman
When this creature enters, destroy target artifact.
Creature — Elf Warrior
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
Sorcery
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature of their choice.
Enchantment
Creature tokens get -2/-2.
Artifact
When this artifact enters, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle. {T}: Add {U}, {B}, or {R}.
Legendary Creature — Gorgon
Flying {T}: Destroy target creature. It can't be regenerated.
Creature — Dwarf Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature — Nightmare
Lifelink {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, put a lifelink counter on each of up to X target creatures.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
Land
This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.
Land
This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.
Land
This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.
Land
This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.
Land
This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Legendary Planeswalker — Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.
Legendary Planeswalker — Vivien
You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker — Vivien
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Legendary Artifact
{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature — Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Creature — Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
Creature — Human Cleric
{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.
Creature — Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
Creature — Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Creature — Merfolk Wizard
Kicker {1}{R} and/or {1}{G} This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
Creature — Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.