18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
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8599
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Creature β Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.

Creature β Human Warrior
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.

Artifact Creature β Construct
At the beginning of your end step, untap target artifact.

Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature β Angel
Flying When this creature enters, you get {E}{E}{E} (three energy counters). At the beginning of combat on your turn, you may pay {E}{E}. When you do, choose one β β’ This creature gains vigilance and lifelink until end of turn. β’ Other creatures you control get +1/+1 until end of turn.

Legendary Creature β Vampire Knight
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Creature β Dragon
Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.

Creature β Shark
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.

Creature β Snake Beast
Escapeβ{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.

Host Artifact Creature β Construct
When this creature enters, put a +1/+1 counter on target creature.

Creature β Insect
Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Elemental Horror

Instant
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.

Artifact β Vehicle
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1
Artifact β Vehicle
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1

Creature β Satyr Druid
{T}: Untap target land.

Instant
Exile target creature or planeswalker. You gain 2 life.

Creature β Gorgon Assassin
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

Legendary Planeswalker β Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. β2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."

Legendary Planeswalker β Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. β3: Destroy target nonland permanent. β7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."

Creature β Pegasus
Flying Noncreature spells cost {1} more to cast.

Creature β Fox Bird
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
Creature β Fox Bird
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.

Creature β Human Warrior
Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
Artifact
{T}: Add {R}. Put a charge counter on this artifact. {2}{R}, {T}, Sacrifice this artifact: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery.

Legendary Creature β Human Artificer Villain
Flying Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.

Creature β Plant Zombie
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.

Sorcery
Descend 8 β Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. β’ Return target nonland permanent to its owner's hand. β’ Target opponent discards a card. β’ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Instant
Choose one β β’ Regenerate each creature you control. β’ Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)

Creature β Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)


Sorcery
Destroy target non-Merfolk creature.

Creature β Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature β Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature β Wall
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.

Creature β Wall
Defender When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Creature β Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Shapeshifter Wall
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Creature β Plant Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

Creature β Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.

Artifact
{T}: Mill a card. {2}, {T}, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.

Enchantment β Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.

Creature β Wall
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.

Creature β Minotaur Warrior
Trample This creature can't attack unless you control another creature with power 4 or greater.

Creature β Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.

Creature β Human
{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.

Creature β Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

Creature β Treefolk
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.

Creature β Elf Warlock
Morbid β At the beginning of your end step, if a creature died this turn, choose one β β’ You gain 2 life. β’ You draw a card and you lose 1 life.

Creature β Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature β Sliver
As this creature enters, choose a color. All Slivers have protection from the chosen color.