18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
In Stock
8599
Rating
β
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Creature β Phyrexian Minion
Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target nonartifact, nonblack creature.

Creature β Sliver
All Sliver creatures get +2/+0.

Instant
Counter target creature spell. Draw a card.

Creature β Nightmare Beast
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.

Creature β Fungus
Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.

Creature β Beast
Trample Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

Sorcery // Sorcery

Instant
Return target permanent to its owner's hand.

Artifact β Contraption
Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.

Artifact β Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust β {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2
Artifact β Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust β {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2

Creature β Angel Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink

Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Sorcery
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)

Enchantment Creature β Satyr
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.

Creature β Beast
This creature enters with your choice of a deathtouch counter or a lifelink counter on it.

Legendary Creature β Cyclops
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Creature β Human Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature β Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Artifact
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.

Creature β Human Soldier
Battalion β Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land β Gate
This land enters tapped. {T}: Add {R} or {W}.

Artifact
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.

Instant
Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both β β’ Target creature gets +3/+0 until end of turn. β’ Target creature gains first strike until end of turn.

Sorcery
Draw a card for each tapped creature target opponent controls.

Legendary Artifact Creature β Golem
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.

Creature β Elemental Warrior
Trample This creature enters with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.

Creature β Goblin Bard
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Creature β Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Artifact Creature β Dragon
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature β Dragon
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Human Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

Creature β Fish Lizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.

Legendary Creature β Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)

Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Creature β Human Soldier
Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.

Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.

Enchantment
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add {C}{G}{U}.

Artifact
Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value. {T}: Create a Treasure token. Activate only if you control a creature that fought this turn.
Artifact
Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value. {T}: Create a Treasure token. Activate only if you control a creature that fought this turn.

Legendary Creature β Spirit Noble
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Legendary Creature β Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

Artifact
{1}, {T}: Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost. {3}, {T}, Remove X charge counters from this artifact: Scry X.

Enchantment Creature β Insect
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.

Artifact
{2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.

Sorcery
Destroy target noncreature permanent.

Creature β Mouse Soldier
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.

Creature β Phyrexian Elf Scout
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Land
{T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Artifact Creature β Golem
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
Artifact
{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.