18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
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Creature — Human Warlock
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Instant
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

Creature — Spirit
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.

Creature — Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.

Creature — Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature — Spirit
This creature can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature — Human Rogue
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Artifact
{1}, {T}: Add {U}{B}.

Creature — Insect
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on this creature.

Legendary Creature — Dryad Druid
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.

Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.

Artifact
Whenever a creature dies, this artifact deals 2 damage to that creature's controller.

Creature — Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.

Instant
This spell costs {1} less to cast if it targets an attacking or tapped creature. Target creature's owner puts it on their choice of the top or bottom of their library.

Creature — Human Pirate
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

Creature — Orc Pirate Wizard
Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.

Creature — Zombie Soldier
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Creature — Zombie Giant
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

Creature — Zombie
This creature enters tapped.
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G}

Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

Creature — Bat
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.

Legendary Creature — Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
Legendary Creature — Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.

Creature — Human Wizard
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature — Phyrexian Human
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

Creature — Zombie Satyr
When this creature dies, create a 0/1 white Goat creature token.

Enchantment — Aura
Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

Instant
Counter target spell with mana value 4 or greater.

Instant
Destroy target artifact or enchantment.

Instant
Target creature gets -2/-2 until end of turn.

Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

Instant
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Instant
Counter target spell. Draw a card.

Creature — Human Wizard
{R}, {T}, Discard a card: Draw a card. {2}{R}, {T}, Sacrifice this creature: It deals 4 damage to target creature.

Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Artifact
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.

Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.

Instant
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.

Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.

Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
Artifact
Flash As this artifact enters, choose a card name. Spells with the chosen name cost {3} more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.

Instant
Destroy target artifact. Cycling {G} ({G}, Discard this card: Draw a card.)

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.

Creature — Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

Creature — Human Wizard
Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.