18033 I 30 E, Benton, AR, 72015
Cards Tracked
8533
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8526
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Inventory last scanned: 6/21/2026, 6:08:45 PM
Enchantment Creature — Spirit
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Enchantment Creature — Spirit
First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
Enchantment Creature — Spirit
{6}{U}, Sacrifice this creature: Draw three cards.
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Legendary Creature — Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.
Creature — Eldrazi Octopus
Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
Creature — Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creature — Eldrazi
Devoid (This card has no color.) {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
Creature — Eldrazi
Devoid (This card has no color.) Trample At the beginning of combat on your turn, target creature you control gains haste and gets +X/+0 until end of turn, where X is the number of Eldrazi you control.
Creature — Eldrazi
Whenever another colorless creature you control enters, you may change this creature's base power and toughness to that creature's power and toughness until end of turn.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste
Creature — Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Sacrifice two Eldrazi: Return this card from your graveyard to your hand. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Eldrazi Drone
Devoid (This card has no color.) When you cast this spell and when this creature dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Sorcery
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Artifact Creature — Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.
Creature — Jellyfish
Flash Flying When this creature enters, you get {E}{E} (two energy counters). At the beginning of your first main phase, tap this creature unless you pay {E}.
Creature — Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Creature — Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Sorcery — Lesson
Create a 4/4 blue and red Elemental creature token.
Instant — Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
Creature — Wurm
Vigilance, trample
Creature — Giant
Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Creature — Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Legendary Creature — Sphinx
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Creature — Human Wizard
When this creature enters, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Creature — Human Soldier Archer
{T}: This creature deals 3 damage to target attacking or blocking creature.
Creature — Human Soldier
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
Creature — Human Wizard
When this creature enters, draw a card, then discard a card.
Creature — Human Cleric
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Artifact
{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Legendary Creature — Human Knight
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Legendary Planeswalker — Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Creature — Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
Creature — Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Creature — Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature — Elf Druid
Other Elves you control get +1/+1. {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
Creature — Zombie Elf
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)