18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
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8599
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Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature β Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature β Angel
Flying Landfall β Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Artifact Creature β Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.

Creature β Efreet
Flying, haste As this creature enters, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.

Creature β Djinn Monk
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Conspiracy
(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Legendary Creature β Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.

Legendary Creature β Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.

Artifact β Book
{5}, {T}: Draw two cards, then discard a card.
Creature β Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B}

Sorcery
Each player returns all creature cards from their graveyard to their hand.

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.

Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Creature β Bird Spirit
Flying Other creatures you control with flying get +1/+1.

Creature β Angel
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.

Creature β Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

Creature β Eldrazi Faerie Rogue
Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Creature β Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.

Enchantment
At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.

Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: Destroy target nonbasic land.

Instant
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Creature β Eldrazi
Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.

Sorcery
Destroy all creatures and all permanents attached to creatures.

Creature β Insect
When this creature dies, return it to its owner's hand.

Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

Creature β Eldrazi
This creature enters with X +1/+1 counters on it.

Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Land β Desert
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Land β Desert
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.

Enchantment β Aura
Enchant creature This Aura enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on this Aura.

Sorcery
Create a 1/1 green Snake creature token for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Creature β Zombie Shapeshifter
{B}: This creature gains menace until end of turn. {B}: This creature gains deathtouch until end of turn. {B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: This creature gets +1/-1 or -1/+1 until end of turn.

Creature β Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Creature β Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.

Creature β Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.

Enchantment Creature β Demon
Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.

Sorcery
Choose one β β’ Energy Bolt deals X damage to target player or planeswalker. β’ Target player gains X life.

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

Creature β Griffin
Flying

Creature β Wurm
Whenever this creature blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.

Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Creature β Drake
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Artifact Creature β Sphinx
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.

Legendary Creature β Human Cleric
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.

Artifact
Creatures with power greater than the number of cards in your hand can't attack.

Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Enchantment β Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
Creature β Human Scout
Flash Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Artifact
You may choose not to untap this artifact during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.

Sorcery
Gain control of target creature with mana value X.

Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)