18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
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8599
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Instant β Lesson
Kicker {4} (You may pay an additional {4} as you cast this spell.) Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.

Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)

Creature β Human Shaman
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.

Creature β Goblin Warrior
As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target.

Sorcery
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Satyr Shaman
Whenever this creature is dealt damage, it deals that much damage to you. {1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.

Instant // Instant
Legendary Creature β Human Noble Ally
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.

Creature β Angel
Flying Battalion β Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.

Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. {1}{U}, Remove two charge counters from this enchantment: Draw a card. {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. {1}{U}, Remove two charge counters from this enchantment: Draw a card. {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.
Instant
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Soldier
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn.

Creature β Human Soldier
Menace When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.

Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.

Artifact β Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Enchantment
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

Legendary Creature β Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Creature β Sliver
All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

Enchantment β Aura
Enchant creature you control Enchanted creature has "{T}: This creature deals 1 damage to any target." Sacrifice this Aura: It deals 1 damage to any target.

Legendary Creature β Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Legendary Creature β Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create a 4/4 white Angel Warrior creature token with flying and vigilance. II β Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III β Angels you control gain double strike until end of turn.

Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Artifact β Equipment
Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole." Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Goblin Wizard
When this creature enters, you may discard a card. If you do, draw a card.

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.

Sorcery
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.
Sorcery
As an additional cost to cast this spell, pay X life. Return each artifact and creature card with mana value X from your graveyard to the battlefield.

Creature β Angel
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.

Creature β Dragon
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.

Enchantment
At the beginning of your end step, this enchantment deals 5 damage to each planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

Sorcery
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."

Creature β Human Monk
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature β Human Monk
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Creature β Elemental Wizard
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature β Elemental Wizard
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature β Human Warrior
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Enchantment
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Sorcery
Flame Slash deals 4 damage to target creature.

Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.

Instant
Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Creature β Kavu
When this creature enters, it deals 4 damage to target creature.

Creature β Kavu
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. When this creature enters, it deals damage equal to its power to target creature.

Creature β Phoenix
Flying, haste This creature attacks each combat if able. Ferocious β At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return this card from your graveyard to the battlefield.

Creature β Phoenix
Flying Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."

Sorcery
Destroy all Plains.

Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}

Creature β Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.

Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.