18033 I 30 E, Benton, AR, 72015
Cards Tracked
8539
In Stock
8532
Rating
—
Inventory last scanned: 6/22/2026, 6:09:12 PM
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Enchantment
As this enchantment enters, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Creature — Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Creature — Human Druid
{T}: Add one mana of any color that a land you control could produce.
Creature — Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Creature — Spider
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Creature — Zombie
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Land
{T}: Add {C}. {3}, {T}, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Artifact — Vehicle
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Nightmare Elf
When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
Creature — Beast Mutant
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Creature — Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Creature — Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Legendary Creature — God Warrior
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
Creature — Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Legendary Creature — Human Knight
Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
Artifact Creature — Insect
When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Sorcery
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Creature — Specter
Flying Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Creature — Rabbit Citizen
When this creature enters, create two 1/1 white Rabbit creature tokens.
Creature — Elemental
When this creature enters, you gain 3 life.
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Creature — Mouse Soldier
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.
Creature — Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Legendary Creature — Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.
Legendary Artifact — Vehicle
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Artifact — Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Manticore
When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target. Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
Creature — Elf Druid
{T}: Add {G}. {2}, Sacrifice this creature: Draw a card.
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Creature — Giant
{T}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
Instant // Sorcery
Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1.
Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Human Cleric
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Artifact — Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip {4}
Legendary Creature — Human Wizard
{2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Creature — Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Creature — Vampire
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Nightmare Squirrel
This creature enters with your choice of a flying counter or a first strike counter on it.