18033 I 30 E, Benton, AR, 72015
Cards Tracked
8539
In Stock
8532
Rating
—
Inventory last scanned: 6/22/2026, 6:09:12 PM
Legendary Creature — Spirit
When Iname enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
Sorcery
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Creature — Human Shaman
{1}{R}: This creature gets +1/+0 until end of turn. If a creature dealt damage by this creature this turn would die, exile it instead.
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Sorcery
Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card.
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
{T}: Add {W}, {B}, or {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment Creature — Spirit
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
Sorcery
Look at the top five cards of your library, then put them back in any order.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
Creature — Demon
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
Creature — Ooze
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Creature — Phyrexian Knight
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
Instant
Destroy target creature. You lose 2 life.
Legendary Creature — Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Instant
Exile target colorless creature. You gain life equal to its power.
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
Creature — Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Dragon
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Creature — Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creature — Elf Warlock
When this creature dies, create a 1/1 black and green Insect creature token with flying.
Artifact
At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. {3}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
Sorcery
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Enchantment — Aura
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.
Creature — Elemental
(This creature has INFINITE POWER.)
Artifact — Contraption
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.
Creature — Human Wizard
Vigilance Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
Instant
Target creature gets +3/+2 until end of turn.
Sorcery
You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
Artifact Creature — Leviathan
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Artifact Creature — Construct
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
Creature — Phyrexian Cleric
When this creature enters, choose one — • You gain 2 life. • Target opponent loses 2 life.
Creature — Rat Berserker
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
Creature — Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Instant
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Sorcery
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.