18033 I 30 E, Benton, AR, 72015
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Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.

Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.

Creature β Demon
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Enchantment
As Ineffable Blessing enters, choose a number. Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)

Enchantment β Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

Creature β Ooze
Delirium β Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

Creature β Phyrexian Knight
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Creature β Devil Rogue
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.

Instant
Destroy target creature. You lose 2 life.

Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

Instant
Exile target colorless creature. You gain life equal to its power.

Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent β If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Creature β Human Cleric
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.

Instant
Inferno deals 6 damage to each creature and each player.

Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)

Legendary Creature β Dragon
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

Creature β Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creature β Giant
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

Creature β Elf Warlock
When this creature dies, create a 1/1 black and green Insect creature token with flying.
Creature β Lizard
Flash When this creature enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.

Sorcery
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Enchantment β Aura
Enchant creature When this Aura enters attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter as a copy of enchanted creature.

Creature β Elemental
(This creature has INFINITE POWER.)

Artifact β Contraption
Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.

Creature β Human Wizard
Vigilance Repartee β Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.

Instant
Target creature gets +3/+2 until end of turn.

Legendary Creature β Human God
Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature β Human Wizard
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Sorcery
You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Sorcery β Lesson
Create a 2/1 white and black Inkling creature token with flying.

Artifact Creature β Leviathan
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

Sorcery
Each player sacrifices a creature of their choice.

Instant
Target creature gets +3/+2 until end of turn. Scry 1.

Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Artifact Creature β Construct
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.

Creature β Phyrexian Cleric
When this creature enters, choose one β β’ You gain 2 life. β’ Target opponent loses 2 life.

Artifact β Equipment
Inquisition Agents β Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Creature β Nightmare
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

Instant
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. β’ Put two +1/+1 counters on target creature. β’ Target player gains X life, where X is the greatest power among creatures they control. β’ Target creature you control fights target creature you don't control.

Sorcery
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. β’ Return up to two target creatures to their owners' hands. β’ Scry 2, then draw two cards. β’ Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Sorcery
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. β’ Target opponent discards two cards. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Destroy target creature with mana value 3 or less.
Sorcery
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. β’ Target opponent discards two cards. β’ Return target creature card with mana value 2 or less from your graveyard to the battlefield. β’ Destroy target creature with mana value 3 or less.

Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

Sorcery
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Instant
Creatures you control get +2/+1 until end of turn.

Sorcery
Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Creature β Human Peasant Ally
{1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature β Human Artificer
When this creature enters, choose one β β’ You get {E}{E}{E} (three energy counters). β’ Put a +1/+1 counter on target creature. β’ Create a 1/1 colorless Servo artifact creature token.

Creature β Faerie Wizard
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. {T}: Draw a card, then discard a card.

Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Creature β Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
Creature β Angel Cleric
Flying When this creature enters, you gain 1 life and draw a card.

Creature β Human Knight
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.

Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3β{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)