18033 I 30 E, Benton, AR, 72015
Cards Tracked
8543
In Stock
8536
Rating
—
Inventory last scanned: 6/25/2026, 6:09:23 PM
Creature — Elemental
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
Creature — Merfolk Wizard
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Artifact
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Creature — Sliver
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
Creature — Demon
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Enchantment — Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
Creature — Kobold
Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Creature — Human Shaman
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, creatures your opponents control get -1/-1 until end of turn.
Creature — Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Instant
Counter target spell with mana value 1 or less.
Legendary Creature — Human Ranger
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
Creature — Horror
When this creature dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature — Human Cleric
Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Creature — Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Knight
Double strike, protection from black and from green
Land — Sphere
{T}: Add {C}. {T}: Add one mana of any color. Activate only if this land entered this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.)
Legendary Creature — Cat Warrior
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
Land
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.
Instant
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Creature — Spirit
Flying {1}{U}: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Creature — Dragon
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
Enchantment Creature — Chimera
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
Creature — Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, this artifact deals 2 damage to that player.
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Land
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
{T}: Add {C}. {2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Artifact Creature — Assembly-Worker
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library.
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Creature — Frog Warrior
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
Creature — Merfolk Wizard
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Legendary Creature — Mutant Hero
{2}{G}: Return this card from your graveyard or from exile to the battlefield tapped.
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
Creature — Illusion
{U}: Counter target spell that targets this creature.
Creature — Turtle
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
Enchantment — Aura
Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn.
Creature — Illusion Sliver
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Creature — Griffin
Flying You may cast this card from exile.
Creature — Siren
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)