18033 I 30 E, Benton, AR, 72015
Cards Tracked
8543
In Stock
8536
Rating
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Inventory last scanned: 6/25/2026, 6:09:23 PM
Creature — Eldrazi Horror
Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs {1} less to cast for each counter removed this way. Deathtouch
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Creature — Fungus
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
Creature — Fungus
Infesting Spores — When this creature enters, destroy up to one target artifact or enchantment.
Artifact Creature — Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Artifact Creature — Phyrexian Myr
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color.
Artifact Creature — Construct
Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Artifact Creature — Myr
At the beginning of your upkeep, if this creature is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
Artifact Creature — Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Creature — Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
Legendary Creature — Human Villain
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Creature — Egg
Whenever this creature mutates, put a +1/+1 counter on it.
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Creature — Human Nomad Mystic
Protection from black and from red Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
World Enchantment
All creatures lose flying and islandwalk.
Creature — Human Nomad Mystic
Protection from black Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Instant
Put target enchantment on the bottom of its owner's library.
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Snake
Flash When this creature enters, counter target spell.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Land
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
Sorcery
If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.
Sorcery
Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."
Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Enchantment
Whenever you cast a noncreature spell, put a lore counter on this enchantment. {2}{W}: Put a lore counter on this enchantment. {W}: Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Legendary Creature — Human Wizard
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature — Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Bird Wizard
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: This enchantment deals 1 damage to target blocking creature.
Instant
Up to two target creatures each get +2/+0 until end of turn.
Legendary Planeswalker — Nahiri
During your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. −X: Nahiri deals X damage to target tapped creature.
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Enchantment Creature — Nymph
During turns other than yours, spells you cast cost {1} less to cast.
Creature — Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token. Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Insect Druid
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
Creature — Insect Druid
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
Creature — Insect Shade
{B}: This creature gets +1/+1 until end of turn.
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Creature — Illusion
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.
Legendary Artifact Creature — Scientist
{T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Elf Warrior
Deathtouch Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
Legendary Creature — Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
Creature — Shapeshifter
Whenever this creature attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. This creature becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.