18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
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8599
Rating
β
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Creature β Vampire Rogue
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.

Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.

Creature β Snake
Reach Discard a card: This creature gets +1/+1 until end of turn.

Creature β Zombie
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.

Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Creature β Phyrexian Knight
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

Creature β Dragon Spirit Avatar
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.

Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Land
{T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered this turn.
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Artifact Creature β Construct
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.

Legendary Creature β Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.

Creature β Vampire Cleric
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature β Vampire Cleric
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

Host Creature β Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

Creature β Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Enchantment Creature β Beast
Trample Other creatures you control have trample.

Creature β Centaur Shaman
When this creature enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Legendary Creature β Faerie Knight
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Legendary Creature β Faerie Knight
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Creature β Elemental
As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.

Enchantment Creature β Beast
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.

Enchantment Creature β Cyclops

Enchantment Creature β Giant

Enchantment Creature β Centaur Scout

Enchantment Creature β Minotaur

Enchantment Creature β Merfolk Soldier

Enchantment Creature β Unicorn
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor.

Enchantment Creature β Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3.

Artifact β Contraption
Whenever you crank this Contraption, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.

Creature β Elf Warrior
This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.

Land
{T}: Add {C}. {T}: Add {G}. Spend this mana only to cast a creature spell. {G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.

Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.

Legendary Enchantment
When Oath of Ajani enters, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost {1} less to cast.

Legendary Enchantment
When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

Legendary Enchantment
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters with an additional loyalty counter on it.

Legendary Enchantment
When Oath of Jace enters, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Legendary Enchantment
When Oath of Kaya enters, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

Legendary Enchantment
When Oath of Liliana enters, each opponent sacrifices a creature of their choice. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

Legendary Enchantment
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.

Legendary Enchantment
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

Creature β Human Knight
This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

Legendary Creature β Ogre Warlock
Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

Enchantment
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)

Artifact
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Legendary Planeswalker β Nixilis
+1: You draw a card and you lose 1 life. β3: Destroy target creature. β8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.

Legendary Creature β Demon
Flying, trample Whenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life. Whenever another creature dies, put a +1/+1 counter on Ob Nixilis.

Legendary Creature β Hellion Horror
Companion β Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature β Octopus Wizard
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Enchantment
Face-down creature spells you cast cost {1} less to cast. {1}{G}: Turn this enchantment face down. (It becomes a 2/2 creature.)

Enchantment
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.

Creature β Human Wizard
{T}: Draw a card, then discard a card. {2}{U}{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.