18033 I 30 E, Benton, AR, 72015
Cards Tracked
8534
In Stock
8527
Rating
—
Inventory last scanned: 6/26/2026, 6:10:57 PM
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Creature — Nightmare Horror
Flying When this creature enters, target opponent discards a card and you draw a card.
Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
Artifact
Whenever a spell or ability causes a player to shuffle their library, this artifact deals 2 damage to that player.
Instant
Psychotic Haze deals 1 damage to each creature and each player. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Salamander Drake
Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Instant
Draw X cards, then discard a card.
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Sorcery
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Destroy all artifacts.
Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
Instant
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.
Creature — Human Wizard
{U}, {T}: You may tap or untap target creature.
Creature — Faerie Wizard
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
Sorcery
Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Legendary Creature — Cat Warrior
Purraj has first strike as long as it's attacking. Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj.
Creature — Whale
When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target this creature cost {3} more to cast.
Instant
Destroy target artifact or creature. It can't be regenerated.
Creature — Human Ooze Mutant
Deathtouch Disappear — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
Creature — Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
Artifact
{2}, {T}: Add one mana of any color. Put a brick counter on this artifact. {T}: Add three mana of any one color. Activate only if there are three or more brick counters on this artifact.
Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Instant
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
Creature — Zombie
At the beginning of your upkeep, if this card is in your graveyard, you may pay {1}{B}{B}. If you do, return it to your hand. {1}{R}{R}, Sacrifice this creature: It deals 2 damage to any target.
Artifact
{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.
Creature — Elemental Dinosaur
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Sorcery
Pyroclasm deals 2 damage to each creature.
Creature — Hellion
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment. Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
Enchantment
{3}, Discard a card at random: This enchantment deals damage to any target equal to the mana value of the discarded card.
Artifact
{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Sorcery
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
Creature — Vampire Rogue
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature — Giant Berserker
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R}
Creature — Cyclops
When this creature enters, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, target creature can't block this turn.
Creature — Elemental Boar
Reach, trample, haste
Instant
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Creature — Turtle Druid
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Enchantment
This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Creature — Insect
When this creature enters, you may return target land card from your graveyard to the battlefield.
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Legendary Creature — Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature — Human Assassin
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Creature — Vampire Scout
Lifelink When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Instant
Counter target spell unless its controller pays {2}.