18033 I 30 E, Benton, AR, 72015
Cards Tracked
8604
In Stock
8599
Rating
β
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Land β Gate
This land enters tapped. {T}: Add {B} or {R}.
Legendary Creature β Demon
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.

Creature β Ogre Warrior
Whenever this creature becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.

Creature β Human Berserker
Haste

Legendary Creature β Demon
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Instant
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Elf Druid Rogue
When this creature enters, create a 1/1 green and white Citizen creature token. {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled.

Legendary Creature β Cat Soldier
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Creature β Demon
{B}{G}: This creature gets +2/+2 until end of turn. {B}{G}: Regenerate this creature.

Creature β Demon
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β This Saga deals 2 damage to each creature and planeswalker your opponents control. II β You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III β Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Legendary Planeswalker β Ral
+1: Draw a card. β2: Ral deals 3 damage divided as you choose among one, two, or three targets. β7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.

Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Sorcery
Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

Instant
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Sorcery
Create two 1/1 blue and red Elemental creature tokens.

Legendary Planeswalker β Ral
+1: Tap target permanent, then untap another target permanent. β2: Ral Zarek deals 3 damage to any target. β7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Legendary Planeswalker β Ral
+1: Surveil 2. β1: Any number of target players each discard a card. β2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. β7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

Creature β Dog
When this creature enters, destroy target artifact or enchantment an opponent controls.

Legendary Creature β Human Pirate
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.

Artifact β Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Creature β Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.

Creature β Beast
Trample Landfall β Whenever a land you control enters, create a 4/4 green Beast creature token.

Creature β Dinosaur Beast
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
Creature β Dinosaur
Trample, haste {2}{R}: This creature gets +2/+0 until end of turn. Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature β Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Creature β Elephant Advisor
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Legendary Creature β Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Creature β Snake Hydra
Reach, vigilance, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
Legendary Creature β Dragon
Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn.

Legendary Creature β Spirit Warrior
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.
Creature β Human Soldier Ranger
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Creature β Human Ranger
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.

Artifact β Vehicle
Whenever you activate an exhaust ability, draw a card. Exhaust β {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 2

Legendary Creature β Faerie Rogue
Flying, haste Whenever Rankle deals combat damage to a player, choose any number β β’ Each player discards a card. β’ Each player loses 1 life and draws a card. β’ Each player sacrifices a creature of their choice.

Sorcery
Choose one or more β β’ Each player discards two cards. β’ Each player loses 4 life. β’ Each player sacrifices two creatures of their choice.
Artifact β Clue
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one β β’ Cloak the top card of your library. β’ Goad target creature. β’ Draw a card.
Artifact β Clue
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one β β’ Cloak the top card of your library. β’ Goad target creature. β’ Draw a card.

Creature β Dragon
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Legendary Creature β Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.

Instant
Exile up to three target cards from a single graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

Legendary Creature β Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)

Legendary Creature β Zombie Wizard
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Legendary Creature β Zombie Wizard
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

Artifact
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.

Creature β Rat
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

Legendary Creature β Human Warrior
WardβPay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.

Artifact
{T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R}

Instant
Ravaging Blaze deals X damage to target creature. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.