4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
Cards Tracked
2587
In Stock
2587
Rating
β
Inventory synced 1 day ago

Instant
Infusion β When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn.
Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.

Artifact β Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 2+ | Other creatures you control get +1/+1. 12+ | Flying, lifelink

Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Legendary Artifact
{2}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.

Creature β Lizard Villain
Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.

Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.

Creature β Human Knight
This creature enters with a +1/+1 counter on it for each other creature and/or artifact you control.
Legendary Creature β Angel
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Creature β Elf Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.

Artifact Creature β Robot Villain
Trample Whenever another artifact you control enters, put a +1/+1 counter on this creature.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina β Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Creature β Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature β Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

Legendary Creature β Human Villain
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)

Legendary Creature β Demon Advisor
Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
Land
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Artifact Creature β Construct
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.

Artifact Creature β Goblin Construct
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.

Artifact β Vehicle
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact Creature β Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.

Creature β Avatar
Reach, trample Converge β This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.

Instant
This spell costs {3} less to cast if it targets a tapped creature. Magnificent End deals 5 damage to target creature.
Creature β Human Wizard
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.

Creature β Human Wizard
Nonbasic lands are Mountains.
Creature β Human Wizard
Nonbasic lands are Mountains.
Legendary Creature β Human Noble Ally
Firebending 3 You may cast Ally spells and artifact spells as though they had flash.

Legendary Creature β Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust β {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.

Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Creature β Plant Horror
Bad Breath β When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Legendary Creature β Siren Pirate
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.

Instant
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Legendary Creature β Elf Faerie Noble
Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

Creature β Vampire Cleric
Whenever you gain life, each opponent loses 1 life.

Creature β Human Scout
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}: Add {R}, {W}, or {B}. Activate only once each turn.

Artifact
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)

Instant
Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Legendary Creature β Human Advisor Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)

Legendary Creature β Human Warrior Ally
First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Human Advisor
Vigilance This creature gets +2/+0 for each graveyard with seven or more cards in it. Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Enchantment
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Sorcery β Lesson
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.

Legendary Creature β Human Warlock
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)

Creature β Human Wizard
When this creature enters, return up to one other target creature to its owner's hand. Whenever you cast a spell with {X} in its mana cost, this creature can't be blocked this turn.

Instant
Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn.

Land
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Artifact Creature β Robot Artificer
Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.

Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact Creature β Human Robot Villain
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Artifact Creature β Robot Ninja
When this creature enters, create a 1/1 colorless Robot artifact creature token.

Artifact Creature β Robot Pilot
Whenever this creature becomes tapped, draw a card, then discard a card.

Artifact Creature β Robot Jellyfish
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)