4500 W WALNUT ST STE 1, ROGERS, AR, 72756-4198
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2587
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2587
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β
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Artifact β Spacecraft
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 9+ | Flying Whenever this Spacecraft attacks, defending player mills four cards.

Land
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Elemental Whale
Flying Opus β Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead.

Instant
Choose one β β’ Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. β’ Destroy target creature with power 4 or greater.

Instant
Counter target artifact or creature spell unless its controller pays {4}.
Creature β Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Legendary Creature β Human Hero
Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell.

Legendary Creature β Mutant Hero
Haste Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste.

Instant
Counter target noncreature spell unless its controller pays {2}.

Instant
Counter target spell with mana value 2.
Creature β Sphinx
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.

Artifact β Food
When this artifact enters, it deals 4 damage to any target and 3 damage to you. {2}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact Creature β Spider Robot Scout
Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Legendary Creature β Spider Human Hero
During your turn, Spider-Girl has flying. When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token.

Legendary Creature β Spider Human Hero
From the Future β You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.

Legendary Creature β Spider Human Hero
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature β Spider Avatar
Reach {T}: Add {R} or {G}. Whenever you cast a spell with mana value 4 or greater, untap this creature.

Legendary Creature β Spider Human Hero
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's SevΔ β Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature β Spider Human Hero
Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Legendary Creature β Spider Human Hero
Flash Reach, vigilance No One Dies! β When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Legendary Creature β Spider Human Hero
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)

Artifact β Vehicle
Trample Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control. Crew 2
Legendary Creature β Spider Human Hero
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented.

Legendary Creature β Spider Dinosaur Hero
Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Legendary Creature β Spider Hero
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.

Legendary Creature β Spider Human Hero
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.

Legendary Creature β Spider Human Spy Hero
Flash When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.

Artifact Creature β Robot Turtle
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.

Creature β Human Knight
Trample When this creature enters, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Spider Spirit
Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Instant
Destroy target creature or Vehicle.

Enchantment β Aura
Enchant creature Enchanted creature can't attack or block. {1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)

Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Creature β Spirit Ox
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.

Sorcery
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival.

Creature β Lizard
Landfall β Whenever a land you control enters, this creature deals 1 damage to each opponent.

Sorcery
Choose one β β’ Draw four cards. β’ Splatter Technique deals 4 damage to each creature and planeswalker.

Legendary Creature β Mutant Ninja Rat
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Menace (This creature can't be blocked except by two or more creatures.) Other Ninjas you control get +1/+1.

Legendary Creature β Mutant Ninja Rat
If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.

Artifact β Vehicle
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Frog Beast
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.

Creature β Human Scout
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Legendary Creature β Human Knight Mercenary
Rough Divide β Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip {3}

Creature β Squirrel Mutant
Deathtouch

Instant
Target creature gets -2/-2 until end of turn.

Creature β Djinn Sorcerer
Whenever this creature enters or attacks, you may draw a card. If you do, discard a card.

Artifact
{T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap this artifact.

Creature β Human Soldier
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Artifact β Equipment
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Equipped creature gets +1/+1 and is all creature types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Destroy target creature with power 3 or greater.

Creature β Whale
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Warp {1}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Land
{T}: Add {C}. {2}, {T}, Tap an untapped creature you control: Create a Food token. {3}, {T}: Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.

Creature β Angel
Flying When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)