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Cards Tracked
8932
In Stock
8932
Rating
—
Inventory last scanned: 6/25/2026, 6:06:58 PM
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Creature — Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate this creature.
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Creature — Dwarf Artificer
{W}, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Sorcery
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Artifact — Equipment
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
Creature — Goblin
When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities.
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
Artifact
{3}, {T}: This artifact deals 1 damage to any target. When this artifact is put into a graveyard from the battlefield, it deals 5 damage to any target.
Creature — Phoenix
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
Sorcery
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
Creature — Zombie Centaur
When this creature enters, target player mills four cards.
Creature — Zombie Soldier
Defender {1}{U}: This creature can attack this turn as though it didn't have defender.
Creature — Zombie Satyr
When this creature dies, each player mills three cards.
Instant
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
Instant
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Creature — Human Archer
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Instant
You gain 3 life. Draw a card.
Sorcery
Return target green card from your graveyard to your hand.
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
Sorcery
Exile target artifact or enchantment.
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
Legendary Creature — Human Warrior
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Villain
Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
Sorcery
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
Creature — Fungus Zombie
Undergrowth — This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Creature — Rhino Monk Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When this creature enters, you gain 3 life.
Creature — Rhino Soldier
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Rhino Soldier
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Creature — Rhino Monk
When this creature enters, draw a card.
Creature — Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
Creature — Rhino Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.
Enchantment
{U}: Tap target creature unless its controller pays {1}.
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Creature — Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Pangolin Beast
When this creature enters, put a +1/+1 counter on each other creature you control.
Legendary Creature — Human Wizard
Rielle gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
Creature — Hellion
Reach Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Elf Shaman
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature — Illusion
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Instant
Target creature gets +3/+0 and gains first strike and reach until end of turn.