1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8932
In Stock
8932
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Inventory last scanned: 6/25/2026, 6:06:58 PM
Creature — Goblin Pirate
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Sorcery
Creatures you control get +2/+2 until end of turn.
Instant
Target blocking creature gets +7/+7 until end of turn.
Enchantment
White creatures you control have protection from black. Black creatures you control have protection from white.
Snow Creature — Skeleton
{S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)
Creature — Elk
Whenever an enchantment you control enters, tap target creature an opponent controls.
Creature — Elemental Wizard
When this creature enters, return up to one other target creature to its owner's hand.
Creature — Giant Warrior
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Snow Creature — Human Druid
{T}: Untap another target snow permanent.
Snow Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.)
Creature — Human Wizard
{1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
Creature — Human Wizard
{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Artifact — Equipment
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact
{T}: Add {C}{C}. {2}, {T}, Pay 1 life: Tap target nonland permanent.
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legendary Creature — Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Creature — Goblin Berserker
First strike This creature attacks each combat if able.
Creature — Cat
Trample When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
Creature — Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
Enchantment Creature — Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
Creature — Human Wizard
{2}{U}{U}, {T}: Draw a card for each Wizard you control.
Creature — Shapeshifter
{2}{U}{U}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
Creature — Human Wizard
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, discard two cards, then draw three cards.
Creature — Turtle
Flash Defender
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Creature — Elemental
Whenever you cast a kicked spell, this creature has base power and toughness 5/5 until end of turn.
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
Creature — Human Pirate
Flying This creature can block only creatures with flying.
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Creature — Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
Creature — Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.
Instant
You gain 4 life. Draw a card.
Sorcery
Return target artifact card from your graveyard to your hand.
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
Instant
Target creature gets +2/+2 and gains first strike until end of turn. Untap it.
Creature — Merfolk Scout
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Creature — Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Bird
Flying {3}{G}{U}: You gain 2 life and draw a card.
Creature — Serpent
This creature can't attack unless there are five or more cards in your graveyard. Cycling {U} ({U}, Discard this card: Draw a card.)
Creature — Merfolk Warrior
This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Sorcery
Return all nonland permanents target player controls to their owner's hand.
Creature — Djinn Monk
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)