1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8932
In Stock
8932
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Inventory last scanned: 6/25/2026, 6:06:58 PM
Creature — Merfolk Wizard
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Creature — Human Warrior
This creature must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Lizard Rogue
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Spirit
Flying When this creature enters, return up to one target non-Spirit creature to its owner's hand.
Sorcery
Each player returns all artifact cards from their graveyard to the battlefield.
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)
Sorcery
Create a 6/6 green Wurm creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Roast deals 5 damage to target creature without flying.
Creature — Insect
Flying Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment — Aura
Flash Enchant creature When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. Enchanted creature gets +2/+2.
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Creature — Elemental
First strike Whenever another creature dies, you may put a +1/+1 counter on this creature.
Artifact Creature — Elemental Soldier
When this creature enters, destroy up to one target noncreature artifact.
Legendary Creature — Rhino Mutant
Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Instant
Target creature you control deals damage equal to its power to target creature an opponent controls.
Land
This land enters tapped. {T}, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Artifact
{3}, {T}: This artifact deals 1 damage to any target.
Creature — Human Rogue
When this creature enters, draw a card and you get {E}{E} (two energy counters).
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Land
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Creature — Horror
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from this card while it's exiled, target player loses 1 life and you gain 1 life.
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Sorcery
Put target creature on top of its owner's library. Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
Sorcery
Discard a card, then draw two cards.
Legendary Creature — Human Artificer
When Rona enters, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. {4}, {T}: Exile the top card of your library.
Creature — Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Artifact Creature — Construct
Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.
Enchantment
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying. Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Mercenaries don't untap during their controllers' untap steps.
Kindred Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Creature — Lizard
When this creature enters, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
Sorcery
Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Prevent all combat damage that would be dealt this turn.
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Artifact — Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice this Equipment: Draw a card. Equip {3}
Creature — Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
Artifact — Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Insect
Whenever one or more creature cards leave your graveyard, this creature gets +1/+0 and gains menace and lifelink until end of turn.
Creature — Plant Skeleton
This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Insect
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Creature — Fungus
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature — Zombie
When this creature dies, target player discards a card.
Creature — Zombie Kraken
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Creature — Zombie Elephant
Creature — Human Mercenary
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
Creature — Mouse Raccoon
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Instant
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.