1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8932
In Stock
8932
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Inventory last scanned: 6/25/2026, 6:06:58 PM
Creature — Beast
First strike Sacrifice an artifact: This creature gets +2/+0 until end of turn.
Creature — Insect
Whenever this creature becomes blocked, you may destroy target artifact or enchantment defending player controls.
Sorcery
As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn.
Instant
Choose one — • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. • Target attacking creature gets +2/+2 and gains trample until end of turn.
Sorcery
({R/P} can be paid with either {R} or 2 life.) Nonartifact creatures can't block this turn.
Creature — Human Soldier Ally
Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Sorcery
Choose one — • Creatures you control get +3/+3 until end of turn. • Return up to two target permanent cards from your graveyard to your hand.
Creature — Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Creature — Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
Creature — Elk Cat
Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature — Plant
Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature — Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.
Artifact
{2}: Target creature gets +1/+0 until end of turn.
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Creature — Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Snow Creature — Elk
This creature gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Enchantment — Aura
Enchant creature Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature."
Creature — Vampire Soldier
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. Flying, lifelink
Creature — Elf Warrior Shaman
Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
Creature — Elf Warrior
This creature can't be blocked by more than one creature. {5}: Target Elf you control gets +2/+2 until end of turn.
Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature — Human Wizard
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature — Human Wizard
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature — Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Creature — Human Wizard
Constellation — Whenever an enchantment you control enters, target player mills two cards.
Creature — Elf Druid
When this creature enters, you get {E}{E}{E} (three energy counters).
Creature — Merfolk Wizard
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
Creature — Djinn Wizard
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Creature — Bird
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
Kindred Instant — Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia — Equip {3}
Creature — Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
Creature — Vedalken Wizard
When this creature enters, scry 2.
Creature — Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Sorcery // Instant
Creature — Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
Legendary Creature — Cat Mutant Rebel
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.
Land
This land enters tapped. {T}: Add {U} or {B}.
Creature — Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Wurm
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, you may draw a card. If you do, discard a card.
Artifact Creature — Construct
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
Creature — Merfolk Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Scout
{W}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Artifact Creature — Human Rogue
This creature gets +1/+0 for each artifact card in your graveyard.
Creature — Bird Cleric
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature — Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)