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Creature β Human Wizard
Heroic β Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

Creature β Human Wizard
Constellation β Whenever an enchantment you control enters, target player mills two cards.

Creature β Elf Druid
When this creature enters, you get {E}{E}{E} (three energy counters).

Creature β Merfolk Wizard
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.

Creature β Djinn Wizard
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Creature β Bird
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.

Kindred Instant β Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia β Equip {3}

Creature β Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.

Creature β Vedalken Wizard
When this creature enters, scry 2.

Creature β Merfolk Warrior
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.

Sorcery
Choose one or both β β’ Create a token that's a copy of target artifact. β’ Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

Artifact Creature β Drake
Flying When this creature enters, look at the top card of target opponent's library.

Sorcery // Instant

Creature β Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Land
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.

Land
This land enters tapped. {T}: Add {U} or {B}.

Creature β Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature β Wurm
Whenever another creature enters, exile this creature. Return this creature to the battlefield under its owner's control at the beginning of the next end step.

Creature β Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, you may draw a card. If you do, discard a card.

Artifact Creature β Construct
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

Creature β Merfolk Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature β Human Scout
{W}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.

Artifact Creature β Human Rogue
This creature gets +1/+0 for each artifact card in your graveyard.

Creature β Bird Cleric
Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

Creature β Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature β Human Cleric
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature β Troll Detective
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Creature β Human Cleric
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.


Enchantment
Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls.

Artifact Creature β Bird
Flying Whenever this creature attacks, if you control three or more tokens, this creature gets +2/+0 and gains first strike until end of turn.

Creature β Rhino Beast
First strike Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, put a first strike counter on target creature you control.

Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Artifact Creature β Gargoyle
Flying When this creature enters, you may return target artifact card from your graveyard to your hand.

Land
{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Land
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Artifact Creature β Beast
Defender Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)

Creature β Human Cleric
As this creature enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.

Creature β Spirit
Lifelink Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Creature β Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creature β Serpent
Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.

Creature β Spirit
Tap three untapped creatures you control: Tap target creature.

Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.

Creature β Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.) {R}: This creature gets +1/+0 until end of turn.

Creature β Vampire Shaman
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature β Vampire Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature β Vampire Cleric
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.

Creature β Phyrexian Zombie Knight
First strike {1}{B}: Regenerate this creature.

Creature β Vampire Cleric
Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.

Creature β Vampire Rogue
Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

Artifact
When this artifact enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.

Creature β Skeleton
{2}{B}: Return this card from your graveyard to your hand.