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8938
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8938
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Artifact Creature β Construct
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Choose one β β’ Target player draws a card at the beginning of the next turn's upkeep. β’ Target creature gains flying until end of turn. β’ Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Creature β Beast
{U}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.

Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {U}{U}. If there are no depletion counters on this land, sacrifice it.

Artifact β Contraption
Whenever you crank this Contraption, add {G}. Until end of turn, you don't lose this mana as steps and phases end.

Artifact Creature β Phyrexian Myr
{2}: This creature gains flying until end of turn. {2}, Sacrifice this creature: Draw a card.

Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.

Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.

Legendary Creature β Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

Creature β Wolf
When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Legendary Creature β Human Soldier
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

Creature β Satyr Shaman
When this creature enters, put a +1/+1 counter on target creature.

Creature β Satyr
{R}, Sacrifice this creature: Add {R}{R}{R}.

Creature β Satyr Shaman
Haste Inspired β Whenever this creature becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.

Creature β Satyr Rogue
{3}{G}: Target creature must be blocked this turn if able.

Creature β Satyr
Trample

Sorcery
Create a 1/1 red Satyr creature token with "This token can't block." Escapeβ{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature β Human Lizard Warrior
{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Legendary Creature β Avatar Horror
WardβSacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

Creature β Hydra
Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Creature β Dinosaur
Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sorcery
Target creature you control fights target creature you don't control. Ferocious β The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Instant
Target creature gets +2/+2 until end of turn. Untap that creature.

Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Savage Twister deals X damage to each creature.


Creature β Elemental Cat
Whenever you cycle a card, you may pay {2}. When you do, this creature deals 2 damage to target creature and you gain 2 life.

Legendary Creature β Demon Wizard
Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.

Instant
This spell costs {1} less to cast if you control a Turtle. Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.

Instant
Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Phyrexian Beast
Haste Whenever you cast a noncreature spell, put an oil counter on this creature. {T}, Remove an oil counter from this creature: It deals 1 damage to each opponent.

Creature β Human Archer
When this creature enters, choose up to one β β’ Destroy target artifact an opponent controls. β’ This creature fights target Zombie an opponent controls.

Instant
Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legendary Creature β Human Pilot
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.

Creature β Giant Warrior
When this creature enters, it fights target creature an opponent controls chosen at random.

Creature β Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Trample

Creature β Devil
{2}{R}: This creature deals 1 damage to target player or planeswalker.

Creature β Salamander
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.

Creature β Elemental
Flying {2}{R}, Sacrifice this creature: It deals 2 damage to any target.

Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Sorcery
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Artifact Creature β Gnome
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.

Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Instant
Exile up to three target cards from a single graveyard. Cycling {B} ({B}, Discard this card: Draw a card.)

Creature β Elf Scout
Lifelink When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Instant
Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.

Artifact Creature β Scarecrow
Reach {1}: Add one mana of any color. Activate only once each turn.

Creature β Lizard
Sacrifice a creature: Put a +1/+1 counter on this creature.
