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Inventory last scanned: 6/26/2026, 6:08:38 PM
Creature — Human Soldier
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Creature — Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.
Creature — Human Snake Villain
Deathtouch Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature — Snake Warrior
When this creature enters, you lose 3 life.
Creature — Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature — Bird Cleric
Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
Creature — Human Soldier
First strike
Artifact
Whenever this artifact or another artifact enters, put a charge counter on this artifact. {3}, {T}, Remove a charge counter from this artifact: Draw a card.
Creature — Human Cleric
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Elf Druid
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.
Creature — Zombie
Inspired — Whenever this creature becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. {2}{B}: Regenerate this creature.
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.
Creature — Human Cleric
Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.
Creature — Human Warrior
Constellation — Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Creature — Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Artifact
Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. {3}{U}, Sacrifice this artifact: Draw two cards.
Creature — Spirit
Flying This creature can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Creature — Human Warlock
Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
Creature — Vampire Rogue
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sorcery
Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Demon
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
Creature — Vampire
Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Creature — Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Ogre Rogue
When this creature dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target land.
Creature — Elf Shaman
When this creature enters, draw a card.
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Creature — Shark Crab
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Artifact Creature — Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Legendary Creature — Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchantment — Aura
Enchant creature When this Aura enters, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Creature — Merfolk Wizard
This creature has flying as long as you control another Merfolk.
Creature — Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Token Creature — Shapeshifter
Changeling
Creature — Shapeshifter Spirit
Whenever this creature blocks or becomes blocked by a creature, change this creature's base power and toughness to that creature's power and toughness until end of turn.