1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8902
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8901
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Inventory last scanned: 6/26/2026, 6:08:38 PM
Creature — Kraken
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Instant
Shock deals 2 damage to any target.
Legendary Creature — Human Rogue Villain
During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
Creature — Dragon
Flying Whenever this creature deals combat damage to a player, it deals 1 damage to each creature that player controls.
Creature — Badger Pest
Trample Whenever this creature attacks, you gain 2 life.
Creature — Bird Soldier Ranger
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Human Rogue
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Equipment
Equipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. Equip—Sacrifice another nonland permanent. Activate only once each turn.
Sorcery
Choose one — • Target player discards two cards. • Target player draws two cards and loses 2 life.
Sorcery
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
Legendary Creature — Human Ninja
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
Creature — Zombie Bird Warrior
Flying {1}: This creature gains haste until end of turn.
Creature — Spirit
Flying Whenever this creature deals combat damage to a player, that player mills two cards.
Artifact
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.
Creature — Drake
Flying When this creature enters, return a creature you control to its owner's hand.
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Phyrexian Bird
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Legendary Creature — Mutant Villain
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.
Artifact
At the beginning of your upkeep and whenever you cast a black spell, put a charge counter on this artifact. {4}, {T}, Sacrifice this artifact: Target player discards a card for each charge counter on this artifact.
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact. {T}, Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Sorcery
All creatures get -1/-1 until end of turn.
Sorcery
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Creature — Serpent
Whenever this creature attacks, defending player may pay {4}. If that player doesn't, this creature can't be blocked this turn.
Legendary Creature — Human Artificer Hero
Artifact spells you cast cost {1} less to cast. {1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
Creature — Zombie
When this creature enters, each player discards a card.
Creature — Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When this creature enters, return target creature card from your graveyard to your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip {4}
Creature — Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target creature to its owner's hand.
Creature — Zombie Ape
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Giant Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) {3}{R}: Target creature can't block this turn.
Creature — Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
Creature — Rhino
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
Creature — Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Creature — Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Sorcery
Draw three cards, then discard a card.
Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature — Human Wizard Sorcerer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Zombie Soldier
This creature can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Creature — Rhino Soldier
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
Creature — Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {G/W} ({G/W}, Discard this card: Draw a card.)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)