1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8902
In Stock
8901
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Inventory last scanned: 6/26/2026, 6:08:38 PM
Creature — Elf Scout
Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
Artifact Creature — Thopter
Flying When this creature enters, draw a card.
Sorcery
Each player draws X cards. Forecast — {2}{U}, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
Creature — Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Elf
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Spider
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
Creature — Human Soldier
Flying Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.
Creature — Bird
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
Creature — Human Wizard
Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Creature — Spider Human Hero
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Enchantment
Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2}
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
Creature — Elemental
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {1}, Sacrifice an artifact: This creature deals 1 damage to any target.
Instant
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Artifact Creature — Phyrexian Cat
({R/P} can be paid with either {R} or 2 life.) Haste
Sorcery
Destroy all creatures and planeswalkers except for commanders.
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Creature — Beast
Bloodrush — {G}, Discard this card: Target attacking creature gets +3/+2 until end of turn.
Creature — Minotaur Shaman
Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn. {2}, Sacrifice another creature or an enchantment: This creature gains first strike until end of turn.
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Creature — Goblin Zombie
Whenever this creature deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Creature — Human Soldier
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
Artifact — Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Creature — Phyrexian Minion
When this creature enters, target opponent gains control of it. At the beginning of your upkeep, this creature deals 2 damage to you.
Artifact
When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step.
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
Instant
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0.
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Sorcery
Create an X/X green Ooze creature token.
Creature — Leech
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
Creature — Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.
Creature — Plant Zombie
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Fish Mutant
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Creature — Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature enters, exile target green or white creature an opponent controls. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Creature — Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {2}: This creature gets +1/+1 until end of turn.
Creature — Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Horror
When this creature enters, each player sacrifices a creature of their choice.
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Creature — Human Warrior
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature — Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Instant
Destroy target creature with power 4 or greater.
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Wizard
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)