1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8902
In Stock
8901
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Inventory last scanned: 6/26/2026, 6:08:38 PM
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Creature — Angel
Flying, first strike, vigilance, lifelink
Creature — Elf Warrior
This creature gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn.
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature — Human Cleric
When this creature enters, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Creature — Dinosaur
Trample {2}{R}: This creature gets +3/+0 until end of turn.
Creature — Dinosaur
Flying This creature has vigilance as long as you control another Dinosaur.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
Artifact Creature — Construct
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) {4}, {T}, Remove a +1/+1 counter from this creature: Destroy target creature. {2}, Remove a +1/+1 counter from this creature: Return this creature to its owner's hand.
Creature — Avatar
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library.
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target artifact or enchantment.
Creature — Giant Shaman
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Artifact
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elemental Shaman
{1}{R}, {T}: This creature deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
Creature — Pegasus
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Land
{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Creature — Pegasus
Flying {1}{W}: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Creature — Human Knight
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
Creature — Human Wizard
When this creature enters, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Creature — Cat Soldier
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Legendary Creature — Spider Human Hero
During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Creature — Human Soldier
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Creature — Human Knight
When this creature enters, if an opponent controls more lands than you, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.") Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Artifact Creature — Myr
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Creature — Human Rogue Villain
Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
Legendary Creature — Spider Human Hero
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Sorcery // Sorcery
Creature — Human Citizen
Tap two untapped creatures you control: Add one mana of any color.
Creature — Elemental
Flying Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Instant
Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Human Assassin
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creature — Merfolk Rogue
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Artifact — Vehicle
Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
Creature — Horse Fish
This creature can't be blocked by green creatures. Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: This creature gets +2/-2 until end of turn.
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Creature — Kithkin Citizen
{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
Legendary Creature — Human Bear
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Creature — Giant Wizard
As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature — Giant Berserker
Whenever this creature attacks, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, this creature deals twice that much damage instead.
Land
This land enters tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice this land: Scry 2. This land deals 2 damage to each creature. Activate only as a sorcery.