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Cards Tracked
8912
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8912
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Inventory last scanned: 6/27/2026, 6:07:54 PM
Creature — Elemental Minion
Defender (This creature can't attack.) {4}: This creature loses defender until end of turn. {T}: Untap target permanent.
Instant
Destroy target creature. You gain 1 life for each artifact you control.
Creature — Cat Armadillo
This creature can't attack or block unless you control another creature with power 4 or greater.
Creature — Human Barbarian
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
Legendary Creature — Cat Human Hero
Flash Trample Whenever you gain life, put a +1/+1 counter on Tigra.
Enchantment — Aura
Enchant creature When this Aura enters, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
Creature — Human Shaman
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
Land
This land enters tapped. {T}: Add {R} or {G}.
Creature — Human Scout
When this creature enters, put a +1/+1 counter on target creature.
Creature — Beast
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
Creature — Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Creature — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Creature — Elemental
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Token Creature — Zombie Dragon
Flying
Creature — Human Warrior
Raid — When this creature enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Enchantment
Each creature you control with a level counter on it gets +2/+2.
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
Creature — Drake
Flying When another creature enters, return this creature to its owner's hand.
Creature — Kithkin Soldier
{4}{W}: Creatures you control get +1/+1 until end of turn.
Creature — Phyrexian Bird
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. {W}, Sacrifice this artifact: You gain 3 life.
Creature — Lizard Advisor
Vigilance {T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up.
Creature — Goblin Rogue
When this creature enters, if {G} was spent to cast it, destroy target artifact.
Creature — Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Warrior
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life.
Legendary Creature — Human Villain
As an additional cost to cast this spell, discard a card or pay {2}. Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
Instant
Target creature gets +4/+4 until end of turn.
Land
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Giant Warrior
When this creature enters, you draw a card and you lose 1 life.
Creature — Pegasus
Escape—{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with your choice of a +1/+1 counter or a flying counter on it.
Creature — Ouphe
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{G}: Put a +1/+1 counter on this creature.
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
Sorcery // Sorcery
Sorcery
Kicker {W} (You may pay an additional {W} as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legendary Creature — Elf Scout
Lifelink When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
Instant
Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Legendary Creature — Human Villain
When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast.
Creature — Spirit
This creature can't be blocked as long as you've drawn two or more cards this turn.
Sorcery
Tome Blast deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target player mills five cards.
Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Legendary Creature — Human Warrior Ally
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature — Elf Druid
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) {T}: Add an amount of {G} equal to this creature's power.
Creature — Plant Cat
Trample Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Tap target permanent. If it's an artifact, destroy it. Draw a card.