1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8912
In Stock
8912
Rating
—
Inventory last scanned: 6/27/2026, 6:07:54 PM
Instant
Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Affinity for Towns (This spell costs {1} less to cast for each Town you control.) Draw four cards.
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Creature — Phyrexian Drake
Flying This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on this creature.
Enchantment
When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability, sacrifice it.
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
Creature — Demon
When this creature enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
Creature — Human
When this creature enters, you may return target artifact card from your graveyard to your hand.
Artifact Creature — Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Plant
Defender {T}: Exchange target opponent's life total with this creature's toughness.
Creature — Elf Berserker
Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever this creature attacks, target creature you control gets +1/+1 until end of turn.
Creature — Human Rebel Ally
Haste When this creature enters, create a 1/1 white Ally creature token.
Creature — Elf Scout
This creature can't be blocked except by creatures with flying.
Creature — Squirrel Archer
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Land
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land — Town
This land enters tapped. {T}: Add {U} or {B}.
Creature — Troll
Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate this creature.
Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Creature — Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment — Aura
Flash Enchant creature When this Aura enters, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
Artifact
This artifact enters with three charge counters on it. {B}{B}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Put a -1/-1 counter on target creature.
Artifact
This artifact enters with three charge counters on it. {G}{G}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Create a 1/1 green Phyrexian Insect creature token with infect.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying.
Artifact Creature — Construct
Flying This creature enters with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this token: This token deals 1 damage to any target."
Creature — Merfolk Soldier
Heroic — Whenever you cast a spell that targets this creature, draw a card.
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Creature — Merfolk Wizard
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Human Archer
{1}{G}: This creature deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature — Elf Shaman
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Creature — Ouphe
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, exile target artifact or enchantment an opponent controls.
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
Creatures you control have double strike and lifelink.
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
Creature — Human Knight
Vigilance {R}{W}: This creature gets +2/+0 until end of turn. {R}{W}: This creature gains first strike until end of turn.
Creature — Human Warrior
This creature can block an additional creature each combat. Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Instant
Exile target artifact or enchantment. Draw a card.
Instant
Attacking creatures get +2/+0 until end of turn.
Sorcery
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Human Advisor
Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Artifact — Equipment
Equipped creature gets +2/+1. Equip {2}