1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8912
In Stock
8912
Rating
—
Inventory last scanned: 6/27/2026, 6:07:54 PM
Instant
Destroy target monocolored creature.
Artifact Creature — Robot Villain
Power-up — {6}: Put two +1/+1 counters on this creature and create a 2/2 colorless Robot Villain artifact creature token. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Legendary Creature — Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Creature — Bear
Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Creature — Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Merfolk Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Creature — Bird Ally
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Instant
Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
Creature — Human Peasant Wizard
When this creature enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Add one mana of any color." Sacrifice this Aura: Draw a card.
Sorcery
Target player discards two cards. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
Instant
Target creature gets +3/+0 and gains haste until end of turn.
Creature — Human Berserker
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) This creature gets +2/+0 as long as it's attacking.
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay {W}. If you do, return this card from your graveyard to your hand.
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Creature — Phyrexian Artificer
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as this creature remains on the battlefield.
Creature — Zombie Wizard
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Creature — Zombie
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
Creature — Human Cleric
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
Creature — Rat
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Gorgon Assassin
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Land — Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Fungus Horror
This creature enters with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
Enchantment
Whenever an artifact you control enters, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.
Creature — Giant Rogue
Flash (You may cast this spell any time you could cast an instant.) This creature enters tapped.
Creature — Nightmare Horse
This creature can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Enchantment Creature — Human Cleric
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.
Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Creature — Elemental Dog
This creature attacks each combat if able. Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.
Creature — Spirit
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.