1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8912
In Stock
8912
Rating
—
Inventory last scanned: 6/27/2026, 6:07:54 PM
Creature — Angel Cleric
Flying, deathtouch, haste Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Human Detective
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
Creature — Vampire
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Legendary Creature — Symbiote Villain
Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Creature — Symbiote Cat Villain
Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature — Insect
Flying Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.
Creature — Gorgon Cleric
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Sorcery
This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.
Instant
Return target nonland permanent or suspended card to its owner's hand.
Artifact Creature — Sliver
Legendary Creature — Mutant Frog Turtle
Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card.
Artifact Creature — Construct
{3}{G}: Put a +1/+1 counter on this creature.
Enchantment — Aura
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature — Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Creature — Illusion
Defender Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature — Zombie Druid
{T}, Pay 1 life: Add one mana of any color.
Artifact
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
Enchantment
{2}{W}, Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
Enchantment
{1}{G}, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Enchantment
{U}, Sacrifice this enchantment: Target player mills three cards. Draw a card.
Creature — Eldrazi Drone
Devoid (This card has no color.) Trample
Creature — Shapeshifter
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, this creature becomes a copy of that card until end of turn, except it has flying.
Creature — Human Soldier
Other creatures you control get +0/+1.
Creature — Human Soldier
Other Soldier creatures you control get +0/+1.
Creature — Dwarf Pilot
When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
Kindred Artifact — Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Soldier
Other Soldier creatures you control get +1/+0.
Creature — Bird
Flash Flying
Creature — Eldrazi Crab
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Creature — Sphinx
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
Artifact
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
Creature — Lizard Warrior
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it. {2}{R}: This creature gets +2/+0 until end of turn.
Creature — Lizard
Haste At the beginning of the end step, return this creature to its owner's hand.
Creature — Lizard Warrior
{T}: This creature deals 1 damage to any target.
Creature — Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.
Creature — Lizard Warrior
Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Lizard Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Creature — Dragon
Flying {R}: This creature gets +1/+0 until end of turn. {G}: This creature gets +0/+1 until end of turn.
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less.
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Creature — Vedalken Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.
Creature — Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
Creature — Wurm
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. This creature can't be blocked by more than one creature.
Creature — Human Cleric
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Creature — Horror
This creature gets +1/+0 for each card with cycling in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Legendary Creature — Demon
Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Creature — Human
Whenever another Human creature dies, put a +1/+1 counter on this creature.
Creature — Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature.