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Cards Tracked
8912
In Stock
8912
Rating
—
Inventory last scanned: 6/27/2026, 6:07:54 PM
Creature — Merfolk Rogue
Domain — When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
Creature — Spirit
Flying, first strike
Creature — Angel
Flying, protection from green
Creature — Elf Druid
When this creature enters, draw a card for each opponent who controls fewer creatures than you.
Creature — Human Citizen
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
Creature — Human Bard
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Creature — Eldrazi Processor
Devoid (This card has no color.) {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Creature — Human Wizard
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell.
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
Sorcery
Return target nonland permanent to its owner's hand.
Creature — Elemental
{2}{U}, {T}: Put this creature and target creature on top of their owners' libraries, then those players shuffle their libraries.
Creature — Gargoyle
Flying As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Human Wizard
When this creature enters, you may return target creature to its owner's hand.
Creature — Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Land — Cave
{T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Artifact Creature — Construct
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Artifact Creature — Golem
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Creature — Dragon
Flying, haste
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Sorcery
Volcanic Hammer deals 3 damage to any target.
Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Instant
Destroy target land.
Creature — Vampire Warrior
Haste When this creature enters, target creature can't block this turn.
Creature — Vampire Warrior
This creature has first strike as long as it's attacking. {2}{R}: This creature gets +2/+0 until end of turn.
Enchantment — Aura
Enchant permanent When this Aura enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
Creature — Human Warrior
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.
Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Snake Beast
Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
Creature — Vampire Knight
Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
Creature — Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Creature — Elemental Horror
Creature — Elemental
{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks this creature this turn if able.
Creature — Human Wizard
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Satyr Druid
{T}: Untap target land.
Creature — Gorgon Assassin
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Creature — Fox
Trample
Artifact — Equipment
Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Shaman Sorcerer
Haste {T}: This creature deals 1 damage to any target.
Legendary Creature — Human Artificer Villain
Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn.
Creature — Bird Shaman
Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, you draw two cards and you lose 2 life.
Creature — Zombie
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature — Human Shaman
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Creature — Whale
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.