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Cards Tracked
8912
In Stock
8912
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—
Inventory last scanned: 6/27/2026, 6:07:54 PM
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Enchantment
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Legendary Artifact Creature — Human Hero
Flying At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power.
Creature — Elephant
Trample
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Creature — Human Warrior
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. This creature can't be blocked by creatures with power 1 or less.
Enchantment — Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human Cleric
When this creature enters, you may destroy target enchantment.
Creature — Goblin Rogue
When this creature enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, this creature gains haste until end of turn.
Kindred Sorcery — Goblin
Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Bird
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) {R}: This creature gains first strike until end of turn.
Creature — Goblin Shaman
Whenever this creature or another creature you control dies, scry 1.
Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Kithkin Citizen
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Scorpion
Deathtouch Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Creature — Spirit
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature — Cat
Exile this creature: Each opponent chooses two cards in their graveyard and exiles the rest.
Creature — Phyrexian Jellyfish
Flying This creature enters with an oil counter on it. When this creature dies, draw cards equal to the number of oil counters on it.
Creature — Snake Wizard
You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
Sorcery — Lesson
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Creature — Djinn Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Creature — Djinn
Flying At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
Creature — Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.
Creature — Merfolk Wizard
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Human Soldier Ally
{5}: Creatures you control get +1/+1 until end of turn.
Instant
Return up to two target creatures to their owners' hands.
Creature — Merfolk Scout
Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Land — Island Swamp
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sorcery
X target creatures can't block this turn.
Creature — Bird Soldier
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Elemental
Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Tap X target creatures.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature — Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Creature — Human Pirate
When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-1.
Creature — Aetherborn Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Artifact
This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Creature — Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Human Artificer
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Instant // Instant
Creature — Goblin Knight
{1}{R}: This creature gets +2/+0 until end of turn.