1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8872
In Stock
8872
Rating
—
Inventory last scanned: 6/15/2026, 6:07:55 PM
Creature — Human Warrior Ally
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Creature — Vampire Knight
{2}{R}: This creature gets +2/+0 until end of turn.
Creature — Giant Warrior
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Creature — Cyclops Warrior
Double strike, trample Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Dragon
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
Artifact — Vehicle
When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Bombard deals 4 damage to target creature.
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
Creature — Dinosaur
This creature can't attack or block alone.
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Creature — Human Wizard
When this creature enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}
Creature — Bird
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
Creature — Cyclops
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature gets +4/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
Instant
Counter target creature spell. Draw a card.
Creature — Nightmare Beast
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Creature — Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature — Beast
Trample Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Instant
Return target permanent to its owner's hand.
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Sorcery
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Giant Monk
When this creature enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to this creature. If you search your library this way, shuffle.
Creature — Beast
This creature enters with your choice of a deathtouch counter or a lifelink counter on it.
Creature — Elf Scout
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Creature — Human Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elemental
Flying Spells your opponents cast that target this creature cost {2} more to cast.
Snow Creature — Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S} is mana from a snow source.)
Artifact
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice this artifact: Draw a card.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +2/+2 until end of turn.
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
Land — Gate
This land enters tapped. {T}: Add {R} or {W}.
Artifact
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Dog
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature — Goblin Soldier
({R/W} can be paid with either {R} or {W}.) First strike
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Instant
Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
Sorcery
Choose one — • Discard your hand, then draw cards equal to the number of cards in target opponent's hand. • Discard your hand, then draw cards equal to the number of cards discarded this way.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
Draw a card for each tapped creature target opponent controls.
Land
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
Sorcery
Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead.
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Artifact Creature — Golem
Trample When this creature dies, you gain life equal to its power.
Artifact
{1}, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.