1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8872
In Stock
8872
Rating
—
Inventory last scanned: 6/15/2026, 6:07:55 PM
Instant
Draw two cards, then discard a card.
Creature — Elemental
Sacrifice this creature: Add {R}{R}.
Creature — Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
Creature — Dog
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Wizard
{T}: Target player mills a card.
Artifact Creature — Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Creature — Human Cleric
When this creature enters, you gain 3 life.
Artifact Creature — Construct
When this creature dies, add {C}{C}{C}.
Creature — Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Creature — Insect
Landfall — Whenever a land you control enters, you may have target creature get -1/-1 until end of turn.
Sorcery
Exile target land.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Creature — Sliver
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Creature — Human Knight
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Pegasus
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
Creature — Harpy Beast
Flying When this creature enters, return a blue or black creature you control to its owner's hand. Pay 1 life: Return this creature to its owner's hand.
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Creature — Nightmare
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
Creature — Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Instant // Sorcery
Creature — Elf Druid
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature — Elemental
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Creature — Spirit
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Creature — Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
Instant
Target player sacrifices an attacking or blocking creature of their choice.
Instant
Exile target black or red permanent.
Creature — Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Creature — Human Cleric
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Creature — Zombie
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Creature — Centaur Warrior
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Creature — Centaur Warrior
Creature — Centaur Cleric
When this creature enters, you gain 3 life.
Creature — Centaur Druid
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Centaur Cleric
When this creature enters, each player gains 4 life.
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Octopus Wizard
This creature can't be blocked. {T}, Sacrifice this creature: Target creature can't be blocked this turn.
Sorcery
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Artifact — Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Counter target colorless spell.
Creature — Drake
Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice this creature: Counter target spell that targets you.
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Artifact Creature — Scarecrow
This creature enters with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.
Creature — Devil
This creature doesn't untap during your untap step. {1}, Sacrifice another creature: Untap this creature. Activate only during your turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Target creature gets -4/-0 until end of turn. Scry 2.