1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8872
In Stock
8872
Rating
—
Inventory last scanned: 6/15/2026, 6:07:55 PM
Sorcery
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
Instant
Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Destroy target creature with defender.
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Creature — Human Warrior
Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Creature — Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Creature — Kor Warrior
Instant
Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Instant
Each opponent sacrifices a creature of their choice with flying.
Creature — Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Artifact
Tap two untapped artifacts you control: Untap target artifact.
Artifact Creature — Insect
This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
Artifact Creature — Wall
Defender {2}{W}, {T}: Tap target creature.
Artifact Creature — Gnome
Adamant — When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Artifact Creature — Boar Beast
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Creature — Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.
Creature — Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Bird
Flying When this creature enters, destroy target enchantment. {W}: Target permanent becomes white until end of turn.
Land
{T}: Add {C}. {T}: Add {W} or {U}. This land doesn't untap during your next untap step.
Creature — Bird Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.
Creature — Giant Warrior Ranger
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
Creature — Elemental Wizard
Flying When this creature enters, draw a card.
Legendary Creature — Avatar
Flying Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Creature — Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
Creature — Human Soldier
As long as you control a Bird, this creature gets +2/+2 and has flying.
Creature — Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
Sorcery
Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature — Boar Beast
Whenever this creature is dealt damage, it deals that much damage to each player.
Enchantment — Aura
Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature — Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
Creature — Elemental
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
Sorcery
Draw two cards. Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Land
This land enters tapped. {T}: Add {W} or {U}.
Creature — Raccoon
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Artifact — Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant — Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.
Enchantment — Aura
Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Creature — Human Cleric
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Creature — Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.
Creature — Zombie
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
Artifact Creature — Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Artifact
When this artifact enters, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
Artifact Creature — Gnome
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.