1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8872
In Stock
8872
Rating
—
Inventory last scanned: 6/15/2026, 6:07:55 PM
Artifact Creature — Construct
When this creature enters, untap target artifact or creature you control.
Sorcery
({G/P} can be paid with either {G} or 2 life.) Corrosive Gale deals X damage to each creature with flying.
Creature — Ooze
Whenever this creature blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Creature — Human Advisor
When this creature enters, target opponent discards a card.
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment — Aura
Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchantment — Aura
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Creature — Elemental
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Beast
Trample At the beginning of your upkeep, sacrifice this creature unless you sacrifice two lands.
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Sorcery
Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.
Artifact
This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
Creature — Giant Soldier
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
Creature — Spirit Advisor
Flying Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
Sorcery
Draw two cards.
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
Instant
Counter target spell. Its controller mills four cards.
Instant
Counter target spell.
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Bat
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Creature — Bird
Flying, vigilance
Creature — Human Citizen
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Artifact Creature — Homunculus
This creature gets +1/+1 as long as you control another artifact.
Artifact
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Creature — Bird
Flying Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Artifact Creature — Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Enchantment
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery — Arcane
Each player sacrifices a permanent of their choice.
Creature — Treefolk
Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Creature — Lizard
Whenever a source deals damage to this creature, that source's controller gains control of this creature.
Sorcery
You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Artifact
{2}, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
Sorcery — Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Sorcery
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
Creature — Hellion Beast
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Creature — Giant Coward
This creature can't block alone.
Creature — Giant
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Enchant creature When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Creature — Plant Elemental
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Sorcery
Destroy target artifact, enchantment, or land.