1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8887
In Stock
8887
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Inventory last scanned: 6/16/2026, 6:08:16 PM
Creature — Human Citizen
When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Human Citizen
When this creature enters, choose one — • Repair — Return target card with mana value 4 or greater from your graveyard to your hand. • Impound — Exile target artifact or enchantment.
Sorcery
Destroy all creatures. They can't be regenerated.
Instant — Arcane
Target player mills four cards. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Instant
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Legendary Creature — Human Soldier Advisor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Artifact — Vehicle
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Human Wizard
{T}, Sacrifice this creature: Counter target spell.
Creature — Human Artificer
When this creature enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Pirate
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}.
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Human Pirate
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Instant
Destroy target black creature.
Creature — Human Assassin
As long as you've surveilled this turn, this creature has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Creature — Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Enchantment — Aura
Enchant creature When this Aura enters, you lose 1 life. Enchanted creature gets +3/+1.
Sorcery
Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Legendary Creature — Mutant Ninja Turtle Human
Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip {2}
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) {3}: This artifact becomes a 2/2 Beast artifact creature until end of turn.
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact — Equipment
Indestructible Equipped creature has indestructible. Equip {2}
Creature — Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Instant
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Land
{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Creature — Bird Warrior
Flying Whenever this creature attacks, untap target creature you control.
Creature — Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Creature — Rhino Soldier
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature — Human Warrior
When this creature enters, put a +1/+1 counter on target creature.
Instant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow.
Creature — Dauthi Jackal
Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice this creature: Destroy target blocking creature.
Creature — Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Target player discards two cards and loses 2 life.
Creature — Human Soldier
Flying, lifelink Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Enchantment Creature — Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Bird
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Kor Wizard
Flying {8}: Tap all creatures target player controls.
Creature — Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.
Creature — Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
Creature — Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Human Warlock
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Creature — Angel
Flying When this creature enters, you gain 4 life.
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Legendary Artifact — Spacecraft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.) 10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker. 20+ | Flying
Creature — Elf Archer
Flash Reach
Sorcery
Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
Creature — Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.