1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8887
In Stock
8887
Rating
—
Inventory last scanned: 6/16/2026, 6:08:16 PM
Artifact
{T}: Add {G} or {W}. {4}{G}{W}: This artifact becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.
Creature — Dinosaur
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
Creature — Ogre
Whenever a player casts an artifact spell, that player gains control of this creature. (This effect lasts indefinitely.)
Creature — Zombie Crocodile
Artifact Land
This land enters tapped. Indestructible {T}: Add {B} or {R}.
Artifact Creature — Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature — Phyrexian Insect Horror
Sacrifice a creature: This creature gains flying until end of turn.
Artifact Creature — Phyrexian Dog
{2}{B}: This creature gets +1/+1 until end of turn.
Creature — Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
Creature — Merfolk Wizard
Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Instant
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Creature — Zombie Horror
When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: This creature can't be blocked this turn.
Creature — Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) This creature has hexproof as long as it entered this turn.
Creature — Insect
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Skeleton
Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate this creature.
Creature — Skeleton Warrior
{3}: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Skeleton
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Elf Druid
{T}: Add {G}.
Creature — Zombie
When this creature enters, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn.
Creature — Dryad Soldier
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Enchantment Creature — Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
Enchantment — Aura
Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Creature — Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
Enchantment — Aura
Enchant creature Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
Instant
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment — Aura
Enchant creature When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Creature — Human Soldier
First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Instant
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Creature — Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Sorcery
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature — Spirit
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Artifact Creature — Shapeshifter
Imprint — When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Vampire Cleric
Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
Creature — Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
Artifact — Vehicle
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Horror
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
Land
{T}: Add {C}. {U}{B}, {T}: Target player mills a card.
Creature — Human Rogue
This creature can't be blocked by creatures with power 4 or greater.
Creature — Elf Berserker
Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
Land
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Creature — Human Warrior
When this creature dies, return another target creature card from your graveyard to your hand.
Creature — Griffin
Flying {2}{W}, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Creature — Thrull
{B}: Regenerate this creature.
Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Creature — Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Dwarf
{2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Dwarf Soldier
When this creature dies, create a 1/1 colorless Hero creature token.
Creature — Dwarf
{T}: Destroy target Wall.
Artifact — Equipment
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Creature — Dwarf
This creature doesn't untap during your untap step. Whenever you cast a nonred spell, untap this creature.