1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8887
In Stock
8887
Rating
—
Inventory last scanned: 6/16/2026, 6:08:16 PM
Creature — Dwarf Cleric
When this creature enters, you gain 1 life for each creature you control.
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens. Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Creature — Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Instant
Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Artifact Creature — Construct
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Creature — Cat Cleric
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
Instant
Tap up to three target lands.
Creature — Elemental
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Creature — Human Warrior Performer
Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.
Creature — Jackal Warrior
Haste When this creature enters, target creature with power less than or equal to this creature's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Creature — Human Soldier Rogue
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature — Bird Spirit Avatar
Flying, vigilance Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Instant
Destroy target creature with mana value 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Demon
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Creature — Drake
Flying Whenever a player casts a spell, you lose 1 life.
Creature — Human Peasant
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Artifact — Equipment
Equipped creature can block an additional creature each combat. Equip {1}
Enchantment
{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Creature — Human Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Creature — Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return target creature to its owner's hand.
Creature — Bird
Flying When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
Creature — Dog
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a 1/1 black Rat creature token with "This token can't block."
Artifact
{1}, {T}: Target creature can't attack this turn. Put a brick counter on this artifact. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact
When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Creature — Spirit Cleric
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
Instant
Put two +1/+1 counters on target creature. Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.
Creature — Efreet Monk
First strike When this creature enters or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Enchantment Creature — Spirit
{6}{U}, Sacrifice this creature: Draw three cards.
Legendary Land
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Enchantment Creature — Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature — Human Soldier
Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
Legendary Land
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Creature — Goblin Warlock
When this creature enters, create a 1/1 black and red Goblin creature token.
Creature — Human Soldier
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Creature — Elf Cleric
When this creature dies, return another target Elf card from your graveyard to your hand.
Creature — Beast
Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
Creature — Elf Warrior
When this creature enters, create a 1/1 green Elf Warrior creature token.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
Creature — Wurm
Trample When this creature enters, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
Creature — Eldrazi Drone
Devoid (This card has no color.) This creature has haste as long as you control another colorless creature.
Creature — Eldrazi
Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste