1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8887
In Stock
8887
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Inventory last scanned: 6/16/2026, 6:08:16 PM
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Instant
Electrickery deals 1 damage to target creature you don't control. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Electrify deals 4 damage to target creature.
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Sorcery
Electro's Bolt deals 4 damage to target creature. Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
Creature — Elf Druid
Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
Creature — Orc Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Creature — Elemental Bird
Flying, vigilance Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Sorcery
Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard this card: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery — Lesson
Create a 4/4 blue and red Elemental creature token.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
Creature — Elephant Rat
Menace (This creature can't be blocked except by two or more creatures.)
Legendary Creature — Phyrexian Praetor
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Creature — Elf Druid
{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.
Land
This land enters tapped. {T}: Add {G} or {W}.
Artifact Creature — Elf
{1}{G}, Sacrifice this creature: Destroy target enchantment.
Creature — Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Instant
Destroy target creature or planeswalker with mana value 3 or less.
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Wizard
When this creature enters, you may exile an instant card from your hand. {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Creature — Human Soldier Archer
{T}: This creature deals 3 damage to target attacking or blocking creature.
Creature — Human Knight
Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Creature — Human Wizard
When this creature enters, draw a card, then discard a card.
Creature — Human Soldier
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Creature — Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.
Creature — Fish Mutant
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature — Human Monk
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Artifact — Equipment
When this Equipment enters, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach this Equipment to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Creature — Elf Archer
First strike
Creature — Elf Druid
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Elf Shaman
When this creature dies, each opponent discards a card.
Creature — Elf Shaman
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
Creature — Elf Shaman
{G/W}, {T}, Sacrifice this creature: Destroy target enchantment.
Creature — Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
Creature — Elf Druid
{T}: Add {G}.
Creature — Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elf Druid
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Creature — Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
Creature — Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature — Elf
{G}, {T}, Sacrifice this creature: Destroy target artifact.
Creature — Elf Shaman
When this creature enters, draw a card.