1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8912
In Stock
8912
Rating
—
Inventory last scanned: 6/20/2026, 6:06:05 PM
Instant
Destroy target creature or planeswalker.
Sorcery
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Creature — Shapeshifter
Changeling (This card is every creature type.) {R}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Human Shaman
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
Sorcery
Firebolt deals 2 damage to any target. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Knight
Double strike {R/W}{R/W}{R/W}{R/W}: This creature gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Creature — Elemental
Artifact
When this artifact enters, it deals 1 damage to any target. {2}{R}, Sacrifice this artifact: It deals 1 damage to any target.
Sorcery
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Creature — Angel
Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. {6}{R}{R}{W}{W}: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Creature — Human Shaman Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.)
Creature — Human Soldier
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn.
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elemental
Trample Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {R} or {G}.
Creature — Phoenix
Flying {1}{R}{R}{R}: Return this card from your graveyard to your hand.
Legendary Creature — Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature — Human Wizard
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, draw a card.
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Creature — Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Human Pilot Ally
Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Instant
Destroy target creature or land. It can't be regenerated.
Creature — Goblin Wizard
When this creature enters, you may discard a card. If you do, draw a card.
Enchantment — Aura
Enchant creature When this Aura enters, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.
Instant
Target creature gets +4/+0 until end of turn.
Legendary Land
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Dragon
Flying Whenever this creature attacks, you may pay {X}{R}. If you do, it deals X damage to any target.
Creature — Elemental Warrior
{1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Sorcery
Flame Jet deals 3 damage to target player or planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Elemental Warrior
{R}: This creature gets +1/+0 until end of turn.
Creature — Elemental Sorcerer
Trample When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Elemental Wizard
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target artifact.
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Creature — Human Artificer
{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. {T}, Sacrifice a creature with defender: This creature deals 1 damage to any target.
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Counter target instant spell.
Sorcery
Destroy all Plains.
Instant
Counter target red or green spell.
Legendary Creature — Human Citizen
Flash When Flash Thompson enters, choose one or both — • Heckle — Tap target creature. • Hero Worship — Untap target creature.
Instant
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Creature — Skeleton
Whenever this creature deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate this creature.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
Sorcery
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.