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Cards Tracked
8912
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8912
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Inventory last scanned: 6/20/2026, 6:06:05 PM
Creature — Beast
Flying {T}: This creature deals 1 damage to any target. Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Cockatrice
Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Artifact — Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets -1/-0 until end of turn. Draw a card.
Enchantment
When this enchantment enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, target player mills three cards.
Creature — Spirit
{W}, Exile three cards from your graveyard: This creature gains first strike until end of turn. Discard a card: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Fish
Whenever this creature attacks, target player mills half their library, rounded up.
Creature — Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
Creature — Phyrexian Horror
Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.
Creature — Human Warrior Ally
Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature Enchanted creature has flying.
Artifact
{T}, Sacrifice this artifact: Target creature gains flying until end of turn. When this artifact is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Creature — Boar
This creature gets +1/+1 as long as you control a Mountain. {R}: This creature gains haste until end of turn. (It can attack and {T} this turn.)
Enchantment Creature — Spirit
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
Creature — Elemental
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Creature — Elemental Dog
{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant // Sorcery
Creature — Plant Elemental
This creature gets +1/+1 for each Forest you control. Disguise {4}{G} When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Wolf Spirit
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
Sorcery // Sorcery
Sorcery
Draw a card for each Island you control.
Instant
Target creature gets +2/-2 until end of turn.
Creature — Kavu
Menace (This creature can't be blocked except by two or more creatures.) {R}: This creature gets +1/-1 until end of turn.
Enchantment
Creatures you control get +1/-1.
Creature — Cyclops
Reach Whenever two or more creatures your opponents control attack, this creature can't block this combat.
Instant
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
Creature — Fox
As long as you control an artifact or enchantment, this creature has flying.
Creature — Antelope Lizard
This creature enters with your choice of a vigilance counter or a reach counter on it.
Creature — Whale Fish
Flying (This creature can't be blocked except by creatures with flying or reach.)
Artifact Creature — Robot Villain
Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Kindred Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Instant
Prevent all combat damage that would be dealt this turn.
Creature — Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Creature — Human Ranger Ally
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
Creature — Insect
Flying {B}: Regenerate this creature.
Instant
Cast this spell only during the declare blockers step. Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Creature — Spirit
Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Sorcery
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
{1}{U}, Sacrifice this enchantment: Draw two cards.
Enchantment
{3}{B}, Sacrifice this enchantment: Return up to three target creature cards from your graveyard to your hand.
Instant
Destroy target creature. Infusion — If you gained life this turn, that creature's controller loses 3 life.
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
Creature — Human Ninja
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Creature — Devil
When this creature dies, it deals 1 damage to any target.
Creature — Human Ninja Warlock
Lifelink Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token.
Creature — Human Ninja
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life.
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.