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Cards Tracked
8918
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8918
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Inventory last scanned: 6/21/2026, 6:05:58 PM
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Creature — Dragon
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, if you cast it from your hand, exile all artifacts.
Creature — Phyrexian Beast
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, this creature deals 3 damage to that player.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Creature — Merfolk Advisor
This creature can't be blocked as long as you've sacrificed an artifact this turn. Whenever this creature attacks, draw a card, then discard a card.
Creature — Vampire Berserker
Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.
Creature — Dragon
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
Instant // Sorcery
Artifact
When this artifact enters, draw a card. {3}{U}, Sacrifice this artifact: Draw two cards.
Creature — Human Ninja
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. {2}{U}: Untap this creature.
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Goblin Artificer
When this creature enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Legendary Creature — Dragon
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Creature — Elemental Warrior
This creature must be blocked if able.
Creature — Elf Merfolk
Flying
Creature — Cat
Flying, vigilance As long as you control two or more artifacts, this creature gets +2/+0.
Instant
Counter target blue spell.
Creature — Elf Druid
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Creature — Kithkin Wizard
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Return target tapped creature to its owner's hand. Draw a card.
Creature — Griffin
Flying When this creature enters, target creature gains flying until end of turn.
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
Creature — Human Citizen
When this creature enters, draw a card.
Creature — Kithkin Knight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
Creature — Dwarf Knight
First strike Celebration — This creature has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
Artifact
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Creature — Spirit
Flying Other Spirit creatures you control get +0/+1.
Instant
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
Creature — Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
Instant
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
Creature — Elf
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Creature — Elk Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Instant
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
Creature — Giant Knight
Adamant — If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
Creature — Beast
Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Legendary Creature — Human Warrior
Flash When Garna enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Creature — Cat
When this creature dies, create a 1/1 white Human Soldier creature token.
Creature — Orc Sorcerer
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Beast
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Artifact — Vehicle
Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards.
Land
{T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.