1010 West 104th Avenue, Northglenn, CO, 80234
Cards Tracked
8918
In Stock
8918
Rating
—
Inventory last scanned: 6/21/2026, 6:05:58 PM
Creature — Zombie
When this creature enters, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Artifact Creature — Construct
Defender, first strike
Artifact — Equipment
Equipped creature gets +4/+4. {0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Creature — Illusion
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Creature — Vampire
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on this creature.
Creature — Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Devil
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
Creature — Insect
Flying Shroud (This creature can't be the target of spells or abilities.)
Legendary Creature — Human Archer Hero
First strike, reach Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. • Net — Target creature can't block this turn. • Explosive — Hawkeye deals 2 damage to target player. • Boomerang — Discard a card, then draw a card.
Legendary Creature — Human Archer Hero
Reach If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Instant
Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Creature — Specter
Flying Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Instant
Attacking creatures gain first strike until end of turn.
Creature — Merfolk Warrior
Creature — Cat Cleric
Whenever another creature you control enters, you gain 2 life.
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Sorcery
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Elf Druid
{T}: Add {G}. {2}, Sacrifice this creature: Draw a card.
Instant
Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.
Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
Instant
Heat Ray deals X damage to target creature.
Creature — Devil
{2}{R}: Target creature attacks this turn if able.
Creature — Ooze Horror
When this creature enters, each opponent discards a card.
Creature — Elf Druid Detective
You may choose not to untap this creature during your untap step. {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Construct
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Artifact Creature — Construct
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature — Elf Avatar
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Creature — Goblin Warlock
This creature enters with two -1/-1 counters on it. Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Creature — Human Warrior
Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
Creature — Vampire
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature — Nightmare Squirrel
This creature enters with your choice of a flying counter or a first strike counter on it.
Enchantment Creature — Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
Creature — Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Creature — Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
Creature — Ogre Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
Creature — Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature — Goblin Berserker
Creatures you control have haste and attack each combat if able.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Elemental
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Artifact
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Artifact Creature — Robot
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
Artifact Creature — Golem
Adamant — If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.